Crash on compiling custom blueprint node in constructionScript

Hey -

The issue appears to be caused by an infinite loop due to the reference to “self”. What’s happening is when the construction script runs it adds the component to the actor, which updates the actor and causes the construction script to run again, which would add another component, updating the actor and triggering the construction script (and so on and so on). This works in BeginPlay because this function is only called once rather than the construction script which is called any time there is an update to the instance.

Cheers