Crash on compile Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000138

MY SOLUTION (5.2):

I created an empty map and then reparented the parent class.
In my case: a Blueprint Scene Component that needed to be reparented to a C++ Class (based on “USceneComponent”).

Then I closed the editor, re-opened it and opened a map with Actors using that Scene Component. No issues anymore.