i recently imported a few assets and blueprints from another project and i tried reparenting them, THIS DIDN’T WORK and i deleted all these blueprint classes but the crash still happens
I’d just like to say that I’m having the exact same issue, except I was able to trigger it with c++. I was working with inheritance, so that might have something to do with it.
I have the same issue. In my case, I had an instance of my pawn’s C++ class on the map. Removing that pawn instance from the world outlier solved the issue, but I still don’t know what caused it, since I’m pretty sure I had that pawn instance before and it would compile just fine.
I created an empty map and then reparented the parent class.
In my case: a Blueprint Scene Component that needed to be reparented to a C++ Class (based on “USceneComponent”).
Then I closed the editor, re-opened it and opened a map with Actors using that Scene Component. No issues anymore.