Crash On Compile and/or Load Level

How It Happened:

I been building my game since 4.9, updated to 4.10 with no issues. It has been a few weeks now and I began updating the new version from 4.10.0 to todays update (12/8/2015). While updating it seemed the Unreal Editor crashed and I had to redownload the new version again from 0%.

I then tried loading my game again, at this point when loading the map or compiling any blueprint, UE4 will crash.

Below is Error Code I Get On Editor:

Access violation - code c0000005 (first/second chance not available)

“”

UE4Editor_CoreUObject!UObjectBase::IsValidLowLevelFast() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:237]
UE4Editor_Engine!FPersistentFrameCollectorArchive::operator<<() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:698]
UE4Editor_CoreUObject!UObjectProperty::SerializeItem() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:32]
UE4Editor_CoreUObject!UStruct::SerializeBin() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\class.cpp:757]
UE4Editor_Engine!UBlueprintGeneratedClass::AddReferencedObjectsInUbergraphFrame() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:733]
UE4Editor_CoreUObject!FArchiveRealtimeGC::ProcessObjectArray() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:862]
UE4Editor_CoreUObject!TGraphTask::ExecuteTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\async\taskgraphinterfaces.h:779]
UE4Editor_Core!FTaskThread::ProcessTasks() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\async\taskgraph.cpp:539]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\async\taskgraph.cpp:340]
UE4Editor_Core!FTaskThread::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\async\taskgraph.cpp:690]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]

Hi DreamBotStudios,

  • Does this occur with a clean, blank project with no additional content or is it limited to one project?
  • At what point in the loading process does it crash?
  • If you remove the contents from your contents folder, do you still see the crash when you attempt to load?
  • Can you post your crash logs here? They can be found at \Unreal Projects\PROJECTNAME\saved\logs\
  • If you create a new copy of the 4.9 version of your project in 4.10, do you still see the same error or is it only with the first copy?

Hi DreamBotStudios,

We have not heard from you in several days. I am marking this thread as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.