Crash on CineSpline points FOV value in Blueprints.

(disclaimer: I’m new to Unreal Engine)

One of my Pawn derived blueprint has a CineSpline component. When I try to set (manually, using the UE interface) the Focal Length of any point of the spline in the CineSplinePointData, I got 100% crash of the editor.

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What I’m trying to achieve:

  • Define a CineSpline for a Camera to follow
  • Update the camera position in BP
  • Adapt the camera FOV to spline defined FOV

I just try to embbed the CineRailRig behaviour in a Pawn BP. Do you know any other way or workaround to do this without having the editor crashing?

Thanks for the help.