(disclaimer: I’m new to Unreal Engine)
One of my Pawn derived blueprint has a CineSpline component. When I try to set (manually, using the UE interface) the Focal Length of any point of the spline in the CineSplinePointData, I got 100% crash of the editor.
What I’m trying to achieve:
- Define a CineSpline for a Camera to follow
- Update the camera position in BP
- Adapt the camera FOV to spline defined FOV
I just try to embbed the CineRailRig behaviour in a Pawn BP. Do you know any other way or workaround to do this without having the editor crashing?
Thanks for the help.