I have a problem with UE. I have a Blueprint that have to get pawn, cast him and get information from him.
But when I have to open it, UE crash. only solution I found is to move in windows explorer pawn asset then open my blueprint that use it and finaly move pawn asset to right place. After this I have to recreate all references in blueprint.
This solution waste my time because each time I open my project, this bug reappear.
And I have another probleme, when I run a behavior tree to an AI controller, UE crash at launch in viewport. behavior tree do nothing for now so is weird.
Thanks for your report. We have assigned this issue to a member of our support staff, and they will begin investigation as soon as possible. If we are unable to reproduce issue, or we need additional information, our staff member will comment here with additional questions. Otherwise, we will post an ‘Answer’ once we have logged issue in our bug database or we have a solution for it.
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Unfortunately I haven’t been able to reproduce this on my end. Can you think of any specific repro steps that could help in re-creating this on my end?
I was able to reproduce this crash on my end and have entered in a crash report, TTP#348051 to be assessed by development staff. I am certain that problem lies within pawn blueprint, though I am not sure what is causing this crash specifically. Thank you!