Crash occurs after renaming "New Function" in Blueprint

Hi. I’m newbie, enjoying learning to this great engine.

Now I learn about Blueprint, but it may crash when I create new function or new variable and rename it.

—this is root for crash—

  1. create new function(or variable)
  2. rename it(default name"New Function" to something “MyScore”)
  3. crash

This crash occur in 4.1.0. I can create and rename new function and variables in 4.0.2 (just a few times i test).
Do you have any similar experiences?

==========MY SPECS===========

  • pc: macbookpro 13inch retina display
  • cpu: 2.5Ghz Core i5
  • Graphics: Intel HD Graphics 4000 1024
    MB
  • memory: 8GB
  • os: OSX 10.9.2

===========================

Hey aureonebulosa,

I have not been able to reproduce issue you are experiencing. Does this happen in every project? Does it happen in a brand new project? Did you compile from source or are you running from Launcher? Thanks!

Thank you for your time. .

This phenomenon appear in every project. Maybe, it is not concerned with project’s origin, crash occurs in both new projects (from templates) and sample project(from marketplace, i tried “Swing Ninja”). Other operation with Blueprint (create node and connect it. )are works good.
I got and running UE4 from Launcher, had not compile from source.
Build version is here.
Version: 4.1.0-2053896+++depot+UE4-Releases+4.1

aureonebulosa

Can you attach your crash log for us? Thanks!

Hi, !

I tried reproduce crash in project that named “MyProject5”(from Blank template) then copy .log files from /Users/UserName/Library/Logs/.
(i couldn’t attach “.log” file, so i add “.txt” extension to files )

myproject5.log

CrashReportClient.log

Thanks for logs! Could you please let me know what language is your OS X set to and what keyboard you have selected in Input Source tab of Keyboard settings in System Preferences? Thanks. We tested many combinations, but it seems like keyboard you’re using is causing our engine some trouble :frowning:

Hi, ! Thanks for your reply.

My Macbookpro has japanese layout keyboard. And I use “Kotoeri” input method(
I tried change to U.S. Input Sources, but crash occurred).

Thanks! I’ll check if I can reproduce and fix this. I’ll let you know. It’s strange that switching to US keyboard didn’t help, though…

Thanks ! I fix this trouble!

Sorry, I was not able to switch to exact “US” input source until now. I was under impression that it has switched.
Now, i switch “US” mode and renaming new function is works fine!
Thanks for your supports, , !

Glad you’ve found a workaround. In a meantime, I fixed bug in our code that was causing crash, so in 4.2 you should be able to use Kotoeri just fine.