[CRASH] No crash message

When trying to launch my unreal project it reaches 75% progression before it closes with a Crash Reporter window,

Nothing is provided in the text box

log file for game

Not using cached read wrapper
Started task graph with 5 named threads and 47 total threads with 3 sets of task threads.
Stats thread started at 0.200477
Loaded GFSDK_Aftermath_Lib.x64.dll
ICU TimeZone Detection - Raw Offset: +10:00, Platform Override: ''
Mounting plugin XGEController
Mounting plugin MeshPainting
Mounting plugin Paper2D
Mounting plugin EnvironmentQueryEditor
Mounting plugin AISupport
Mounting plugin CameraShakePreviewer
Mounting plugin CLionSourceCodeAccess
Mounting plugin CodeLiteSourceCodeAccess
Mounting plugin GitSourceControl
Mounting plugin NullSourceCodeAccess
Mounting plugin LightPropagationVolume
Mounting plugin PluginUtils
Mounting plugin PropertyAccessNode
Mounting plugin PlasticSourceControl
Mounting plugin RiderLink
Mounting plugin AnimationSharing
Mounting plugin RiderSourceCodeAccess
Mounting plugin SubversionSourceControl
Mounting plugin VisualStudioCodeSourceCodeAccess
Mounting plugin KDevelopSourceCodeAccess
Mounting plugin UObjectPlugin
Mounting plugin VisualStudioSourceCodeAccess
Mounting plugin XCodeSourceCodeAccess
Mounting plugin AssetManagerEditor
Mounting plugin CryptoKeys
Mounting plugin FacialAnimation
Mounting plugin DataValidation
Mounting plugin PerforceSourceControl
Mounting plugin CurveEditorTools
Mounting plugin MacGraphicsSwitching
Mounting plugin PluginBrowser
Mounting plugin MaterialAnalyzer
Mounting plugin MobileLauncherProfileWizard
Mounting plugin GameplayTagsEditor
Mounting plugin SpeedTreeImporter
Mounting plugin AlembicImporter
Mounting plugin AutomationUtils
Mounting plugin Niagara
Mounting plugin BackChannel
Mounting plugin ChaosCloth
Mounting plugin ChaosClothEditor
Mounting plugin ChaosEditor
Mounting plugin ChaosSolverPlugin
Mounting plugin ChaosNiagara
Mounting plugin CharacterAI
Mounting plugin LuminPlatformFeatures
Mounting plugin GeometryCache
Mounting plugin GeometryMode
Mounting plugin GeometryCollectionPlugin
Mounting plugin GeometryProcessing
Mounting plugin MagicLeap
Mounting plugin MagicLeapLightEstimation
Mounting plugin MLSDK
Mounting plugin MagicLeapMedia
Mounting plugin MotoSynth
Mounting plugin PlanarCut
Mounting plugin PlatformCrypto
Mounting plugin ProxyLODPlugin
Mounting plugin SkeletalReduction
Mounting plugin AndroidMedia
Mounting plugin TcpMessaging
Mounting plugin UdpMessaging
Mounting plugin AvfMedia
Mounting plugin ImgMedia
Mounting plugin MediaCompositing
Mounting plugin WebMMedia
Mounting plugin MediaPlayerEditor
Mounting plugin LauncherChunkInstaller
Mounting plugin ActorSequence
Mounting plugin LevelSequenceEditor
Mounting plugin MatineeToLevelSequence
Mounting plugin WmfMedia
Mounting plugin ActorLayerUtilities
Mounting plugin AndroidDeviceProfileSelector
Mounting plugin AndroidMoviePlayer
Mounting plugin AndroidPermission
Mounting plugin TemplateSequence
Mounting plugin AppleImageUtils
Mounting plugin ArchVisCharacter
Mounting plugin AssetTags
Mounting plugin AppleMoviePlayer
Mounting plugin AudioCapture
Mounting plugin AudioSynesthesia
Mounting plugin CableComponent
Mounting plugin ChunkDownloader
Mounting plugin CustomMeshComponent
Mounting plugin ExampleDeviceProfileSelector
Mounting plugin EditableMesh
Mounting plugin GoogleCloudMessaging
Mounting plugin GooglePAD
Mounting plugin OnlineSubsystem
Mounting plugin ScreenshotTools
Mounting plugin OnlineSubsystemNull
Mounting plugin OnlineSubsystemSteam
Mounting plugin OnlineSubsystemUtils
Mounting plugin IOSDeviceProfileSelector
Mounting plugin LinuxDeviceProfileSelector
Mounting plugin LocationServicesBPLibrary
Mounting plugin MobilePatchingUtils
Mounting plugin MagicLeapPassableWorld
Mounting plugin PhysXVehicles
Mounting plugin PostSplashScreen
Mounting plugin ProceduralMeshComponent
Mounting plugin PropertyAccessEditor
Mounting plugin RuntimePhysXCooking
Mounting plugin SignificanceManager
Mounting plugin Synthesis
Mounting plugin WebMMoviePlayer
Mounting plugin SoundFields
Mounting plugin DatasmithContent
Mounting plugin VariantManagerContent
Mounting plugin WindowsMoviePlayer
Mounting plugin ContentBrowserAssetDataSource
Mounting plugin ContentBrowserClassDataSource
Mounting plugin OnlineSubsystemIOS
Mounting plugin OnlineSubsystemGooglePlay
Mounting plugin OculusVR
Mounting plugin SteamShared
Mounting plugin SteamVR
Cleaning working directory: /
Cannot use XGE Controller as Incredibuild is not installed on this machine.
Using libcurl 7.55.1-DEV
 - built for x86_64-pc-win32
 - supports SSL with OpenSSL/1.1.1
 - supports HTTP deflate (compression) using libz 1.2.8
 - other features:
     CURL_VERSION_SSL
     CURL_VERSION_LIBZ
     CURL_VERSION_IPV6
     CURL_VERSION_ASYNCHDNS
     CURL_VERSION_LARGEFILE
     CURL_VERSION_IDN
 CurlRequestOptions (configurable via config and command line):
 - bVerifyPeer = true  - Libcurl will verify peer certificate
 - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 - bDontReuseConnections = false  - Libcurl will reuse connections
 - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
 - LocalHostAddr = Default
 - BufferSize = 65536
Loading Steam SDK 1.47
Steam SDK Loaded!
OSS: Creating online subsystem instance for: Steam
STEAM: OnlineSubsystemSteam::Shutdown()
OSS: Unable to create OnlineSubsystem module Steam
OSS: Creating online subsystem instance for: NULL
WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
OculusPlugin initialized successfully
Failed initializing OVRPlugin 1.51.0
Build: ++UE4+Release-4.26-CL-15973114
Engine Version: 4.26.2-15973114+++UE4+Release-4.26
Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26
Net CL: 14830424
OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 2080 SUPER
Compiled (64-bit): Apr 12 2021 06:14:10
Compiled with Visual C++: 19.24.28315.00
Build Configuration: Development
Branch Name: ++UE4+Release-4.26
Command Line: 
Base Directory: C:/Program Files/Epic Games/UE_4.26/Engine/Binaries/Win64/
Allocator: TBB
Installed Engine Build: 1
Number of dev versions registered: 29
  Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
  Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
  Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
  Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
  Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
  Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
  Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
  Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
  Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
  Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
  FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
  Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
  Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
  Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
  Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
  Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
  Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
  Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
Applying CVar settings from Section [/Script/Engine.StreamingSettings] File []
Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
Setting CVar [[s.EventDrivenLoaderEnabled:1]]
Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
Setting CVar [[s.UseBackgroundLevelStreaming:1]]
Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
Setting CVar [[s.FlushStreamingOnExit:1]]
Object subsystem initialized
Setting CVar [[con.DebugEarlyDefault:1]]
Setting CVar [[r.setres:1280x720]]
Setting CVar [[r.VSync:0]]
Setting CVar [[r.RHICmdBypass:0]]
Applying CVar settings from Section [/Script/Engine.RendererSettings] File []
Setting CVar [[r.GPUCrashDebugging:0]]
Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File []
Applying CVar settings from Section [/Script/Engine.StreamingSettings] File []
Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
Setting CVar [[s.EventDrivenLoaderEnabled:1]]
Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
Setting CVar [[s.UseBackgroundLevelStreaming:1]]
Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
Setting CVar [[s.FlushStreamingOnExit:1]]
Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File []
Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
Setting CVar [[gc.FlushStreamingOnGC:0]]
Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
Setting CVar [[gc.AllowParallelGC:1]]
Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
Setting CVar [[gc.MaxObjectsInEditor:25165824]]
Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
Setting CVar [[gc.CreateGCClusters:1]]
Setting CVar [[gc.MinGCClusterSize:5]]
Setting CVar [[gc.ActorClusteringEnabled:0]]
Setting CVar [[gc.BlueprintClusteringEnabled:0]]
Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
Applying CVar settings from Section [/Script/Engine.NetworkSettings] File []
Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File []
Applying CVar settings from Section [ViewDistanceQuality@3] File [C://Perforce/stronghold-ryanwood/ST/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.SkeletalMeshLODBias:0]]
Setting CVar [[r.ViewDistanceScale:1.0]]
Applying CVar settings from Section [AntiAliasingQuality@3] File [C://Perforce/stronghold-ryanwood/ST/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.PostProcessAAQuality:4]]
Applying CVar settings from Section [ShadowQuality@3] File [C://Perforce/stronghold-ryanwood/ST/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.LightFunctionQuality:1]]
Setting CVar [[r.ShadowQuality:5]]
Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
Setting CVar [[r.Shadow.MaxResolution:2048]]
Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
Setting CVar [[r.Shadow.DistanceScale:1.0]]
Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
Setting CVar [[r.DistanceFieldShadowing:1]]
Setting CVar [[r.DistanceFieldAO:1]]
Setting CVar [[r.AOQuality:2]]
Setting CVar [[r.VolumetricFog:1]]
Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
Setting CVar [[r.LightMaxDrawDistanceScale:1]]
Setting CVar [[r.CapsuleShadows:1]]
Applying CVar settings from Section [PostProcessQuality@3] File [C://Perforce/stronghold-ryanwood/ST/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.MotionBlurQuality:4]]
Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
Setting CVar [[r.AmbientOcclusionLevels:-1]]
Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
Setting CVar [[r.DepthOfFieldQuality:2]]
Setting CVar [[r.RenderTargetPoolMin:400]]
Setting CVar [[r.LensFlareQuality:2]]
Setting CVar [[r.SceneColorFringeQuality:1]]
Setting CVar [[r.EyeAdaptationQuality:2]]
Setting CVar [[r.BloomQuality:5]]
Setting CVar [[r.FastBlurThreshold:100]]
Setting CVar [[r.Upscale.Quality:3]]
Setting CVar [[r.Tonemapper.GrainQuantization:1]]
Setting CVar [[r.LightShaftQuality:1]]
Setting CVar [[r.Filter.SizeScale:1]]
Setting CVar [[r.Tonemapper.Quality:5]]
Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
Applying CVar settings from Section [TextureQuality@3] File [C://Perforce/stronghold-ryanwood/ST/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.Streaming.MipBias:0]]
Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
Setting CVar [[r.Streaming.Boost:1]]
Setting CVar [[r.MaxAnisotropy:8]]
Setting CVar [[r.VT.MaxAnisotropy:8]]
Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
Setting CVar [[r.Streaming.PoolSize:1000]]
Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
Applying CVar settings from Section [EffectsQuality@3] File [C://Perforce/stronghold-ryanwood/ST/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
Setting CVar [[r.RefractionQuality:2]]
Setting CVar [[r.SSR.Quality:3]]
Setting CVar [[r.SSR.HalfResSceneColor:0]]
Setting CVar [[r.SceneColorFormat:4]]
Setting CVar [[r.DetailMode:2]]
Setting CVar [[r.TranslucencyVolumeBlur:1]]
Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
Setting CVar [[r.AnisotropicMaterials:1]]
Setting CVar [[r.SSS.Scale:1]]
Setting CVar [[r.SSS.SampleSet:2]]
Setting CVar [[r.SSS.Quality:1]]
Setting CVar [[r.SSS.HalfRes:0]]
Setting CVar [[r.SSGI.Quality:3]]
Setting CVar [[r.EmitterSpawnRateScale:1.0]]
Setting CVar [[r.ParticleLightQuality:2]]
Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
Applying CVar settings from Section [FoliageQuality@3] File [C://Perforce/stronghold-ryanwood/ST/Saved/Config/Windows/Scalability.ini]
Setting CVar [[foliage.DensityScale:1.0]]
Setting CVar [[grass.DensityScale:1.0]]
Applying CVar settings from Section [ShadingQuality@3] File [C://Perforce/stronghold-ryanwood/ST/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
Selected Device Profile: [Windows]
Applying CVar settings loaded from the selected device profile: [Windows]
Platform has ~ 64 GB [68627189760 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
Going up to parent DeviceProfile []
Applying CVar settings from Section [ViewDistanceQuality@3] File [C://Perforce/stronghold-ryanwood/ST/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.SkeletalMeshLODBias:0]]
Setting CVar [[r.ViewDistanceScale:1.0]]
Applying CVar settings from Section [AntiAliasingQuality@3] File [C://Perforce/stronghold-ryanwood/ST/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.PostProcessAAQuality:4]]
Applying CVar settings from Section [ShadowQuality@3] File [C://Perforce/stronghold-ryanwood/ST/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.LightFunctionQuality:1]]
Setting CVar [[r.ShadowQuality:5]]
Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
Setting CVar [[r.Shadow.MaxResolution:2048]]
Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
Setting CVar [[r.Shadow.DistanceScale:1.0]]
Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
Setting CVar [[r.DistanceFieldShadowing:1]]
Setting CVar [[r.DistanceFieldAO:1]]
Setting CVar [[r.AOQuality:2]]
Setting CVar [[r.VolumetricFog:1]]
Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
Setting CVar [[r.LightMaxDrawDistanceScale:1]]
Setting CVar [[r.CapsuleShadows:1]]
Applying CVar settings from Section [PostProcessQuality@3] File [C://Perforce/stronghold-ryanwood/ST/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.MotionBlurQuality:4]]
Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
Setting CVar [[r.AmbientOcclusionLevels:-1]]
Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
Setting CVar [[r.DepthOfFieldQuality:2]]
Setting CVar [[r.RenderTargetPoolMin:400]]
Setting CVar [[r.LensFlareQuality:2]]
Setting CVar [[r.SceneColorFringeQuality:1]]
Setting CVar [[r.EyeAdaptationQuality:2]]
Setting CVar [[r.BloomQuality:5]]
Setting CVar [[r.FastBlurThreshold:100]]
Setting CVar [[r.Upscale.Quality:3]]
Setting CVar [[r.Tonemapper.GrainQuantization:1]]
Setting CVar [[r.LightShaftQuality:1]]
Setting CVar [[r.Filter.SizeScale:1]]
Setting CVar [[r.Tonemapper.Quality:5]]
Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
Applying CVar settings from Section [TextureQuality@3] File [C://Perforce/stronghold-ryanwood/ST/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.Streaming.MipBias:0]]
Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
Setting CVar [[r.Streaming.Boost:1]]
Setting CVar [[r.MaxAnisotropy:8]]
Setting CVar [[r.VT.MaxAnisotropy:8]]
Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
Setting CVar [[r.Streaming.PoolSize:1000]]
Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
Applying CVar settings from Section [EffectsQuality@3] File [C://Perforce/stronghold-ryanwood/ST/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
Setting CVar [[r.RefractionQuality:2]]
Setting CVar [[r.SSR.Quality:3]]
Setting CVar [[r.SSR.HalfResSceneColor:0]]
Setting CVar [[r.SceneColorFormat:4]]
Setting CVar [[r.DetailMode:2]]
Setting CVar [[r.TranslucencyVolumeBlur:1]]
Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
Setting CVar [[r.AnisotropicMaterials:1]]
Setting CVar [[r.SSS.Scale:1]]
Setting CVar [[r.SSS.SampleSet:2]]
Setting CVar [[r.SSS.Quality:1]]
Setting CVar [[r.SSS.HalfRes:0]]
Setting CVar [[r.SSGI.Quality:3]]
Setting CVar [[r.EmitterSpawnRateScale:1.0]]
Setting CVar [[r.ParticleLightQuality:2]]
Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
Applying CVar settings from Section [FoliageQuality@3] File [C://Perforce/stronghold-ryanwood/ST/Saved/Config/Windows/Scalability.ini]
Setting CVar [[foliage.DensityScale:1.0]]
Setting CVar [[grass.DensityScale:1.0]]
Applying CVar settings from Section [ShadingQuality@3] File [C://Perforce/stronghold-ryanwood/ST/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
Applying CVar settings from Section [ConsoleVariables] File []
Applying CVar settings from Section [ConsoleVariables] File [C://Perforce/stronghold-ryanwood/ST/Saved/Config/Windows/Editor.ini]
Computer: DESKTOP-MGKRC9Q

CPU Page size=4096, Cores=8
High frequency timer resolution =10.000000 MHz
Memory total: Physical=63.9GB (64GB approx)
Platform Memory Stats for Windows
Process Physical Memory: 137.54 MB used, 137.54 MB peak
Process Virtual Memory: 122.40 MB used, 122.40 MB peak
Physical Memory: 22988.01 MB used,  42459.98 MB free, 65447.99 MB total
Virtual Memory: 134171600.00 MB used,  46130.85 MB free, 134217728.00 MB total
WindowsPlatformFeatures enabled
Physics initialised using underlying interface: PhysX
Using OS detected language (en-US).
Using OS detected locale (en-AU).
No specific localization for 'en-US' exists, so the 'en' localization will be used.
Setting process to per monitor DPI aware
IME system deactivated.
New Slate User Created.  User Index 0, Is Virtual User: 0
Slate User Registered.  User Index 0, Is Virtual User: 0
Failed to initialize OpenVR with code 110
D3D11 min allowed feature level: 11_0
D3D11 max allowed feature level: 11_0
D3D11 adapters:
   0. 'NVIDIA GeForce RTX 2080 SUPER' (Feature Level 11_0)
      8010/0/32723 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
   1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
      0/0/32723 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
Chosen D3D11 Adapter: 0
Creating new Direct3DDevice
    GPU DeviceId: 0x1e81 (for the marketing name, search the web for "GPU Device Id")
EnumDisplayDevices:
   0. 'NVIDIA GeForce RTX 2080 SUPER' (P:1 D:1)
   1. 'NVIDIA GeForce RTX 2080 SUPER' (P:0 D:1)
   2. 'NVIDIA GeForce RTX 2080 SUPER' (P:0 D:0)
   3. 'NVIDIA GeForce RTX 2080 SUPER' (P:0 D:0)
DebugString: FoundDriverCount:4 
    Adapter Name: NVIDIA GeForce RTX 2080 SUPER
  Driver Version: 466.77 (internal:27.21.14.6677, unified:466.77)
     Driver Date: 6-8-2021
Texture pool is 5607 MB (70% of 8010 MB)
RHI has support for 64 bit atomics
Async texture creation enabled
Array index from any shader is supported
HDR output is supported on display 0 (NvId: 0x80061086).
GPU Timing Frequency: 1000.000000 (Debug: 2 1)
GeForceNow SDK initialized: 1
Loaded TargetPlatform 'AllDesktop'
Loaded TargetPlatform 'Android'
Loaded TargetPlatform 'Android_ASTC'
Loaded TargetPlatform 'Android_DXT'
Loaded TargetPlatform 'Android_ETC2'
Loaded TargetPlatform 'AndroidClient'
Loaded TargetPlatform 'Android_ASTCClient'
Loaded TargetPlatform 'Android_DXTClient'
Loaded TargetPlatform 'Android_ETC2Client'
Loaded TargetPlatform 'Android_Multi'
Loaded TargetPlatform 'Android_MultiClient'
Loaded TargetPlatform 'IOSClient'
Loaded TargetPlatform 'IOS'
Loaded TargetPlatform 'Linux'
Loaded TargetPlatform 'LinuxNoEditor'
Loaded TargetPlatform 'LinuxClient'
Loaded TargetPlatform 'LinuxServer'
Loaded TargetPlatform 'LinuxAArch64NoEditor'
Loaded TargetPlatform 'LinuxAArch64Client'
Loaded TargetPlatform 'LinuxAArch64Server'
Loaded TargetPlatform 'Lumin'
Loaded TargetPlatform 'LuminClient'
Loaded TargetPlatform 'MacNoEditor'
Loaded TargetPlatform 'Mac'
Loaded TargetPlatform 'MacClient'
Loaded TargetPlatform 'MacServer'
Loaded TargetPlatform 'TVOSClient'
Loaded TargetPlatform 'TVOS'
Loaded TargetPlatform 'WindowsNoEditor'
Loaded TargetPlatform 'Windows'
Loaded TargetPlatform 'WindowsClient'
Loaded TargetPlatform 'WindowsServer'
Building Assets For Windows
Lib vorbis DLL was dynamically loaded.
Ray tracing is disabled. Reason: r.RayTracing=0.
Guid format shader working directory is -16 characters bigger than the processId version (../../../../../..//Perforce/stronghold-ryanwood/ST/Intermediate/Shaders/WorkingDirectory/16420/).
Cleaned the shader compiler working directory 'C://AppData/Local/Temp/UnrealShaderWorkingDir/AD81AFF8466E4240D3EBF7AA9AE51CE1/'.
Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
Using Local Shader Compiler.
Max Cache Size: 512 MB
Loaded boot cache 0.04s 76MB C://AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
Loaded Boot cache: C://AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
FDerivedDataBackendGraph:  Pak pak cache file ../../../../../..//Perforce/stronghold-ryanwood/ST/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
Unable to find inner node Pak for hierarchical cache Hierarchy.
FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../..//Perforce/stronghold-ryanwood/ST/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
Speed tests for C://AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
Performance to C://AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=256.14MBs, RandomWriteSpeed=230.71MBs. Assigned SpeedClass 'Local'
Using Local data cache path C://AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
Shared data cache path not found in *engine.ini, will not use an Shared cache.
Unable to find inner node Shared for hierarchical cache Hierarchy.
Using FreeType 2.10.0
SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
FAssetRegistry took 0.0026 seconds to start up
Selected Device Profile: [Windows]
Active device profile: [000001BB96822A00][000001BB877C88C0 49] Windows
Profiles: [000001BB96822A00][000001BB877C88C0 49] Windows, [000001BB967E9800][000001BB877D0A40 49] WindowsNoEditor, [000001BB96821800][000001BB877D4BC0 49] WindowsServer, [000001BB967EA800][000001BB877D8D40 49] WindowsClient, [000001BB96822B00][000001BB877DCEC0 49] IOS, [000001BB967E9400][000001BB877E1040 49] iPadAir, [000001BB96821500][000001BB945C11C0 49] iPadAir2, [000001BB96793B00][000001BB945C9480 49] IPadPro, [000001BB96793C00][000001BB945C54C0 49] iPadAir3, [000001BB96822300][000001BB877CD600 49] iPadAir4, [000001BB96791D00][000001BB945CD740 49] iPadMini2, [000001BB96821700][000001BB945D1880 49] iPadMini3, [000001BB96791800][000001BB945D9A00 49] iPadMini4, [000001BB96822F00][000001BB945DDB80 49] iPadMini5, [000001BB967D7000][000001BB9597E180 49] iPhone6, [000001BB967D7100][000001BB9597A1C0 49] iPodTouch6, [000001BB96790300][000001BB95986480 49] iPhone7, [000001BB96790200][000001BB959824C0 49] iPodTouch7, [000001BB967D5C00][000001BB9598A640 49] iPhone5S, [000001BB96792500][000001BB9598E7C0 49] iPhone6Plus, [000001BB967D7900][000001BB95992940 49] iPhone6S, [000001BB96792A00][000001BB95996AC0 49] iPhone6SPlus, [000001BB967D6300][000001BB959ACC40 49] iPhone7Plus, [000001BB96791400][000001BB959BCDC0 49] iPhoneSE, [000001BB967D4100][000001BB959C0F40 49] iPhone8, [000001BB96792900][000001BB959D10C0 49] iPhone8Plus, [000001BB967D7200][000001BB959D5240 49] iPhoneX, [000001BB96791900][000001BB959D93C0 49] iPhoneXS, [000001BB967D4200][000001BB959E9540 49] iPhoneXSMax, [000001BB96793900][000001BB945D5680 49] iPhoneXR, [000001BB967D6000][000001BB96A0D7C0 49] iPhone11, [000001BB96793800][000001BB96A21900 49] iPhone11Pro, [000001BB967D5200][000001BB96A29A80 49] iPhone11ProMax, [000001BB96791C00][000001BB96A2DC00 49] iPhoneSE2, [000001BB967D6B00][000001BB96A300C0 49] iPhone12Mini, [000001BB96790E00][000001BB96A34240 49] iPhone12, [000001BB967D4C00][000001BB96A403C0 49] iPhone12Pro, [000001BB96791F00][000001BB96A44540 49] iPhone12ProMax, [000001BB967D6C00][000001BB96A486C0 49] iPadPro105, [000001BB96790B00][000001BB96A50840 49] iPadPro129, [000001BB967D7400][000001BB96A549C0 49] iPadPro97, [000001BB96793600][000001BB96A58B40 49] iPadPro2_129, [000001BB967D7A00][000001BB96A5CCC0 49] iPad5, [000001BB96790A00][000001BB96A6CE40 49] iPad6, [000001BB967D5A00][000001BB96A70FC0 49] iPad7, [000001BB96792400][000001BB96A75140 49] iPad8, [000001BB967D5D00][000001BB96A792C0 49] iPadPro11, [000001BB96793100][000001BB96A7D440 49] iPadPro2_11, [000001BB967D4900][000001BB96A815C0 49] iPadPro3_129, [000001BB96790F00][000001BB96A25700 49] iPadPro4_129, [000001BB967D7500][000001BB96A85840 49] AppleTV, [000001BB967EA600][000001BB96A89980 49] AppleTV4K, [000001BB9686C700][000001BB96A8DAC0 49] TVOS, [000001BB967EB100][000001BB96A95C40 49] Mac, [000001BB9686C100][000001BB96A98100 49] MacClient, [000001BB967E9300][000001BB96ABC280 49] MacNoEditor, [000001BB967D7F00][000001BB96AC0400 49] MacServer, [000001BB967EBD00][000001BB96AC4580 49] Linux, [000001BB967D4D00][000001BB96AC8700 49] LinuxAArch64, [000001BB967E8900][000001BB96ACC880 49] LinuxNoEditor, [000001BB967D7600][000001BB96AD0A00 49] LinuxAArch64NoEditor, [000001BB967EAA00][000001BB96AD4B80 49] LinuxClient, [000001BB967D6A00][000001BB96B04D00 49] LinuxAArch64Client, [000001BB967EB400][000001BB96B08E80 49] LinuxServer, [000001BB967D5800][000001BB96B0D000 49] LinuxAArch64Server, [000001BB967E8D00][000001BB96B11180 49] Android, [000001BB967D6600][000001BB96B15300 49] Android_Low, [000001BB967EBF00][000001BB96B19480 49] Android_Mid, [000001BB967D7700][000001BB96B1D600 49] Android_High, [000001BB967EA300][000001BB96A91740 49] Android_Default, [000001BB967D4800][000001BB96B21880 49] Android_Adreno4xx, [000001BB967EBC00][000001BB96B259C0 49] Android_Adreno5xx_Low, [000001BB967D4500][000001BB96B29B00 49] Android_Adreno5xx, [000001BB967EB200][000001BB96B6DC80 49] Android_Adreno6xx, [000001BB967D4400][000001BB96B70140 49] Android_Adreno6xx_Vulkan, [000001BB967EB600][000001BB96B742C0 49] Android_Mali_T6xx, [000001BB967D7800][000001BB96B78440 49] Android_Mali_T7xx, [000001BB967EA900][000001BB96B7C5C0 49] Android_Mali_T8xx, [000001BB967D7B00][000001BB96B80740 49] Android_Mali_G71, [000001BB967E9D00][000001BB96B848C0 49] Android_Mali_G72, [000001BB967D6200][000001BB96B88A40 49] Android_Mali_G72_Vulkan, [000001BB967EA500][000001BB96B8CBC0 49] Android_Mali_G76, [000001BB967D5E00][000001BB96B90D40 49] Android_Mali_G76_Vulkan, [000001BB967E9000][000001BB96B94EC0 49] Android_Mali_G77, [000001BB967D6800][000001BB96B99040 49] Android_Mali_G77_Vulkan, [000001BB967E8100][000001BB96B9D1C0 49] Android_Vulkan_SM5, [000001BB967D5000][000001BB96BA1340 49] Android_PowerVR_G6xxx, [000001BB967EA400][000001BB96BA54C0 49] Android_PowerVR_GT7xxx, [000001BB967D5F00][000001BB96BA9640 49] Android_PowerVR_GE8xxx, [000001BB967E8A00][000001BB96BAD7C0 49] Android_PowerVR_GM9xxx, [000001BB967D6500][000001BB96B69900 49] Android_PowerVR_GM9xxx_Vulkan, [000001BB96821F00][000001BB96BB1A40 49] Android_TegraK1, [000001BB96790C00][000001BB96BB5B80 49] Android_Unknown_Vulkan, [000001BB96820E00][000001BB96BBDD00 49] Lumin, [000001BB96793300][000001BB96BC01C0 49] Lumin_Desktop, [000001BB96823800][000001BB96BC4340 49] HoloLens, 
Using QuadricMeshReduction for automatic static mesh reduction
Using SimplygonMeshReduction for automatic skeletal mesh reduction
Using ProxyLODMeshReduction for automatic mesh merging
No distributed automatic mesh merging module available
No distributed automatic mesh merging module available
ST 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 2387180629)
PokeAHoleMaterial loaded successfully
Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.031531 seconds
16839 objects as part of root set at end of initial load.
4221408 out of 0 bytes used by permanent object pool.
CloseDisregardForGC: 0/0 objects in disregard for GC pool
Initializing TcpMessaging bridge
Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.