[Crash] Multiplayer on launch

hello everyon,
Ihave been following a networking video on lateley nd i have done exactly same steps as guy did
at end i had this crash error…

MachineId:F328D2B24B031B50CB142FBBC19DCF88
EpicAccountId:3114c3bd9de341d3a76967af2bdfc26e

Unknown exception - code 00000001
(first/second chance not available)

"Assertion failed: Class
[File:c:\users\ajeeb
studio\desktop\ue4 git\un

UE4Editor_Core!FDebug::AssertFailed()
[c:\users\ajeeb studio\desktop\ue4
git\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor_Engine!NewObject()
[c:\users\ajeeb studio\desktop\ue4
git\unrealengine\engine\source\runtime\coreuobject\public\uobject\uobjectglobals.h:1130]
UE4Editor_Engine!UGameEngine::Init()
[c:\users\ajeeb studio\desktop\ue4
git\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:460]
UE4Editor!FEngineLoop::Init()
[c:\users\ajeeb studio\desktop\ue4
git\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2094]
UE4Editor!GuardedMain()
[c:\users\ajeeb studio\desktop\ue4
git\unrealengine\engine\source\runtime\launch\private\launch.cpp:136]
UE4Editor!GuardedMainWrapper()
[c:\users\ajeeb studio\desktop\ue4
git\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [c:\users\ajeeb
studio\desktop\ue4
git\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh()
[f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32 ntdll

does it have to do with 4.10? because guy used 4.9 I guess
and im not sure what is causing this problem …
Please help

Regards,
MrHeroPC

Hi ,

Which tutorial were you following? Can you link it here, and tell me at which point crash occurred for you?

Please log files from this project’s \Saved\Logs folder and attach them here with your reply. Thanks!

i had this crash at very end of video when he is demonstrating what he did.
here is link: https://www…com/watch?v=ABWgSq5A9ak

Thank you. I can attempt to go through this as I find time, but that’s a super lengthy video. If you could and upload resulting project someplace like Google Drive or Dropbox and get me a download link, I can look into that. It would be very helpful to see logs from project, as I requested above. Thanks!

I really appreciate help man…
I’m sorry i can’t provide you with a link as you said its lengthy and me trying to download and reupload to gdrive or something will take time, sorry >,>

Okay, I’ll try video when I can. In meantime, please and attach logs after crash occurs. They can be found in project’s folder in \Saved\Logs.

Any luck getting those logs?

I did a full run through of tutorial. It makes a couple of mistakes, but it shouldn’t crash your project. I wasn’t able to get a crash following these instructions exactly. Until I get either project logs from you as requested above, or you can upload this project for me (it should be small enough to put into Dropbox and get me a link), I can’t get any further with this potential bug.

Im very sorry for late replys im in finals atm been busy with universiry ><
I will have access to my PC on thursday 17th of dec so please bare with me till then

No worries. I’ll resolve this post for tracking purposes for now, but feel free to reply here when you get some time and we’ll continue investigating. Thanks!

https://.com/file/d/0BwrIOa-dn9gseHdlREE4Z1I3YVk/view?usp=sharing

sorry for time i made you spent waiting just finished my finals

Hi ,

Only one of logs shows a crash, and it’s cut off before I can be certain, but i can point out these warnings that are probably cause:

[2015.12.03-19.01.23:071][123]LogLinker:Warning: Can't find file '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode'
[2015.12.03-19.01.23:071][123]LogLinker:Warning: Can't find file '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode'
[2015.12.03-19.01.23:071][123]LogUObjectGlobals:Warning: Failed to find object 'Class /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C'

My guess is that you haven’t set Default GameMode in project’s Project Settings. Go to Edit > Project Settings > Maps & Modes, and set Default GameMode to GM_MP_Steam GameMode BP you created in tutorial. Make sure that you’ve also set Game Instance Class to GI_MP_Steam.

Let me know if you’re still crashing after adjusting that. Thanks!