Hi guys,
I’m currently using 4.7.3 version of UE4 and using a skeleton from Mixamo + animation on the mesh we provided for our character.
When I create and use for the first time the blendspace for the animation, it works, then i apply the changes again for the second time an it would crashes. When I restart the editor and try to open it same story it crashes on open.
When no animation are inside the blendspace it works good, but the point is to put my set of animation. and I start putting all my animation etc… then this is where it starts messing.
Fortunately I’m programming and using my current project so on the call stack it seems that the MousePos is unset
File : SAnimationBlendSpace.cpp Line 1059
MousePos is UnSet
FVector2D WindowPos = MousePos.GetValue();
Here is the error :
Assertion failed: IsSet() [File:d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\Misc/Optional.h] [Line: 188]
It is an error to call GetValue() on an unset TOptional. Please either check IsSet() or use Get(DefaultValue) instead.
[2015.03.18-16.29.11:967][761]LogWindows: === Critical error: ===
Assertion failed: IsSet() [File:d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\Misc/Optional.h] [Line: 188]
It is an error to call GetValue() on an unset TOptional. Please either check IsSet() or use Get(DefaultValue) instead.
Help please because this is a critical issue since I can’t fix the locomotion of my character.
Thank you guys !