Crash log help

I rly have no idea how to read these crash logs… Can someone please help me understand this?
I have LOTS of mods and playing on singleplayer. Game crashes all from 30 min to a couple of hours.

Ensure condition failed: false [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 674]
Unsupported context object of class MetricsAPI_C (SuperClass(es) - Object). You must add a way to retrieve a UWorld context for this class.

VERSION: 256.23
ShooterGame.exe!APrimalStructure::Stasis() (0x000000013f9b470f) + 12 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructure.cpp:4561]
ShooterGame.exe!APrimalStructureItemContainer::Stasis() (0x000000013f9da44f) + 11 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:394]
ShooterGame.exe!AWorldSettings::Tick() (0x0000000140d427f0) + 80 bytes [c:\svn_ark\engine\source\runtime\engine\private\worldsettings.cpp:797]
ShooterGame.exe!AActor::TickActor() (0x000000014095fdae) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:736]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x0000000140cd65e0) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async askgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00000001401dec88) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async askgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00000001401dde3d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async askgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00000001401e0940) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async askgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x0000000140290042) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\async askgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x0000000140ccd3b6) + 298 bytes [c:\svn_ark\engine\source\runtime\engine\private icktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x0000000140cd1dbc) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private icktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x0000000140b230eb) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGame.exe!UWorld::Tick() (0x0000000140b24687) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1251]
ShooterGame.exe!UGameEngine::Tick() (0x0000000140a4f11c) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1148]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013f77042c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2412]
ShooterGame.exe!GuardedMain() (0x000000013f76a88c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x000000013f7718da) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013f771a08) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x0000000141c9540d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076fd59bd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007720a2e1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007720a2e1) + 0 bytes [UnknownFile:0]