Crash - Launch on Device

Editor crashes since today (yesterday everything worked fine) as soon as I try to open the drop down menu to select the device I want to launch on. Menu doesn’t even open. I get the following report:

Fatal error!

Address = 0xd667d80e (filename not found) [in D:\Unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xd667699d (filename not found) [in D:\Unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
TBaseDelegate_RetVal_NoParams<TSharedRef<SWidget,0> >::Execute() 0xd7582c5a + 6 bytes [File=d:\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1058] [in D:\Unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-Slate.dll]
SToolBarComboButtonBlock::OnGetMenuContent() 0xd75c2ad5 + 17 bytes [File=d:\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\runtime\slate\private\framework\multibox\stoolbarcombobuttonblock.cpp:176] [in D:\Unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-Slate.dll]
TBaseSPMethodDelegateInstance_RetVal_NoParams<SToolBarComboButtonBlock,TSharedRef<SWidget,0>,0>::Execute() 0xd7584316 + 17 bytes [File=d:\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161] [in D:\Unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-Slate.dll]
TBaseDelegate_RetVal_NoParams<TSharedRef<SWidget,0> >::Execute() 0xd7582c5a + 6 bytes [File=d:\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1058] [in D:\Unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-Slate.dll]
SComboButton::OnButtonClicked() 0xd76ce3f9 + 16 bytes [File=d:\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\runtime\slate\private\widgets\input\scombobutton.cpp:78] [in D:\Unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-Slate.dll]
TBaseSPMethodDelegateInstance_RetVal_NoParams<SComboButton,FReply,0>::Execute() 0xd7697ccc + 17 bytes [File=d:\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161] [in D:\Unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-Slate.dll]
TBaseDelegate_RetVal_NoParams<FReply>::Execute() 0xd7696aba + 6 bytes [File=d:\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1058] [in D:\Unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-Slate.dll]
SButton::OnMouseButtonDown() 0xd76d64bf + 39 bytes [File=d:\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:132] [in D:\Unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-Slate.dll]
FSlateApplication::ProcessMouseButtonDownEvent() 0xd74a41af + 23 bytes [File=d:\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3260] [in D:\Unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-Slate.dll]
FSlateApplication::OnMouseDown() 0xd7491768 + 20 bytes [File=d:\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3180] [in D:\Unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-Slate.dll]
FWindowsApplication::ProcessDeferredMessage() 0xda7e48f3 + 32 bytes [File=d:\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\runtime\core\private\windows\windowsapplication.cpp:1283] [in D:\Unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FWindowsApplication::DeferMessage() 0xda7cf371 + 74 bytes [File=d:\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\runtime\core\private\windows\windowsapplication.cpp:1636] [in D:\Unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FWindowsApplication::ProcessMessage() 0xda7e5bfe + 41 bytes [File=d:\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\runtime\core\private\windows\windowsapplication.cpp:736] [in D:\Unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FWindowsApplication::AppWndProc() 0xda7cb332 + 0 bytes [File=d:\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\runtime\core\private\windows\windowsapplication.cpp:598] [in D:\Unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x77ac9bd1 (filename not found) [in C:\Windows\system32\USER32.dll]
Address = 0x77ac98da (filename not found) [in C:\Windows\system32\USER32.dll]
FWindowsPlatformMisc::PumpMessages() 0xda7e60a6 + 48 bytes [File=d:\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:761] [in D:\Unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x3fac7a7d (filename not found) [in D:\Unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0x3fabd22c (filename not found) [in D:\Unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0x3fabd29a (filename not found) [in D:\Unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0x3fac91c9 (filename not found) [in D:\Unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0x3faca089 (filename not found) [in D:\Unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0x779a652d (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x77bdc521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x77bdc521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]

Hey, Giraffentoaster. What version of the editor are you using? This looks similar to this crash from user Professional. He’s on GitHub 4.4.3. Do you see this same crash in any project, even a brand new one?

Yes it crashed also on new projects and also on empty projects. It was the 4.4.3.
Since I updated to 4.5 everything is ok.

If you have any troubles with 4.5 (or need to go back and use 4.4.3 for some reason), feel free to comment and let me know. For now, I’m marking this question as Resolved.