"Crash inside platform compiler" error

Yesterday, our computer crashed, so we had to reinstall Unreal, as well as everything else on the C: drive. Downloaded Epic Games launcher, installed Unreal, tried to open a new project, and got some kind of compiler error at 45% (image attached). After clicking OK, the program continued loading for a few minutes, then crashed the computer. After getting that error a few times, I tried reinstalling the program. Getting the same error again. Can anyone help me figure this out?

I just had the same error. In 4.26.2 I had just enabled virtual textures and the virtual heightfield plugin and was restarting after prompted by enabling the plugin.

Ending the process and trying to open it again I got further to 59% then got the crash again. Still trying to trouble shoot this.

@FiresideFilms @BarrettMeeker have you guys been able to fix this? I am getting the same error…

Windows 11, 3090ti here with an i9-12700KF

This started to happen after I got a new motherboard along with the new processor…
Worked perfectly fine on Windows 11, 3090ti with the 8700K…

I have the same issue after a CPU/MB/RAM upgrade, any ideas on a fix?

me too in win 10 and 11

Tried and searched everything but the only solution I found was to " Disable my xmp profile" from bios. Cheers

I just had this when trying to render via MRQ, it was compiling shaders at the time, I retried and the second time I had this error -

ShaderCompileWorker failed with out-of-memory exception on machine “*******”
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 241]
Ran out of memory allocating 22352835920 bytes with alignment 4. Last error msg: The paging file is too small for this operation to complete…
; Used physical memory 132 MB of 1573 MB

Basically, I had hardly any disk space left to compile the shaders, so disk space is worth checking.