Ever since 4.11.2, opening Infinity Blade: Effects overview map crashes.
When it doesn’t crash, setting view to real time or pressing play crashes the editor. However play (mobile preview) works fine.
Steps to reproduce:
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Create an empty project
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Add Infinity Blade Effects to the project
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Open Infinity Blade Effect Overview Level (Should crash here, if it doesn’t see 4)
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Press play or set to real time view (Should crash)
Here is the crash report
MachineId:
EpicAccountId:
Access violation - code c0000005 (first/second chance not available)
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\obj.cpp:704]
UE4Editor_Engine!FRawDistributionFloat::GetValue() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\distributions.cpp:914]
UE4Editor_Engine!UParticleModuleRotationRate::SpawnEx() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\particles\particlemodules.cpp:1723]
UE4Editor_Engine!UParticleModuleRotationRate::Spawn() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\particles\particlemodules.cpp:1716]
UE4Editor_Engine!FParticleEmitterInstance::SpawnParticles() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\particles\particleemitterinstances.cpp:2003]
UE4Editor_Engine!FParticleEmitterInstance::Spawn() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\particles\particleemitterinstances.cpp:1958]
UE4Editor_Engine!FParticleEmitterInstance::Tick_SpawnParticles() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\particles\particleemitterinstances.cpp:930]
UE4Editor_Engine!FParticleEmitterInstance::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\particles\particleemitterinstances.cpp:722]
UE4Editor_Engine!UParticleSystemComponent::ComputeTickComponent_Concurrent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\particles\particlecomponents.cpp:4201]
UE4Editor_Engine!UParticleSystemComponent::TickComponent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\particles\particlecomponents.cpp:4131]
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_13c1d0f62b5fcaced3ce7b89bd3d0f91> >() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\classes\gameframework\actor.h:2722]
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\actorcomponent.cpp:710]
UE4Editor_Engine!FTickFunctionTask::DoTask() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\ticktaskmanager.cpp:228]
UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\async\taskgraphinterfaces.h:886]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\async\taskgraph.cpp:779]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilIdle() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\async\taskgraph.cpp:541]
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\ticktaskmanager.cpp:503]
UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\ticktaskmanager.cpp:1373]
UE4Editor_Engine!UWorld::RunTickGroup() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\leveltick.cpp:702]
UE4Editor_Engine!UWorld::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\leveltick.cpp:1198]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorengine.cpp:1149]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\unrealedengine.cpp:370]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2644]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll