Steps to Reproduce
This is from the bug ticket here: UE 5.6 MassAgentComponent Bug
- Player1 login
- 2.Player2 login
- 3.Player2’s SimulatedProxy Character->MassAgentComponent->RegisterWithAgentSubsystem() on Player1 client
- 4.Player2’s SimulatedProxy Character Remove on Player1 client
- 5.Player2’s SimulatedProxy Character->MassAgentComponent->UnregisterWithAgentSubsystem() MASSAGENT_CHECK on Player1 client