hello,
I am using UE 4.4. I tried modify a variable that for some reason is not editable , i tried anyway and hit “Enter” and the editor crashed.
the editor crashed here
KernelBase.dll!000007fefd913ca2() Unknown
UE4Editor-Core.dll!FDebug::AssertFailed(const char * Expr, const char * File, int Line, const wchar_t * Format, ...) Line 173 C++
UE4Editor-Slate.dll!SEditableText::StartChangingText() Line 514 C++
UE4Editor-Slate.dll!FTextEditHelper::OnKeyDown(const FKeyboardEvent & InKeyboardEvent, const TSharedRef<ITextEditorWidget,0> & TextEditor) Line 161 C++
UE4Editor-Slate.dll!SEditableText::OnKeyDown(const FGeometry & MyGeometry, const FKeyboardEvent & InKeyboardEvent) Line 1572 C++
> UE4Editor-Slate.dll!FSlateApplication::ProcessKeyDownEvent(FKeyboardEvent & InKeyboardEvent) Line 3036 C++
UE4Editor-Slate.dll!FSlateApplication::OnKeyDown(const int KeyCode, const unsigned int CharacterCode, const bool IsRepeat) Line 2969 C++
UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage(const FDeferredWindowsMessage & DeferredMessage) Line 1201 C++
UE4Editor-Core.dll!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> & NativeWindow, HWND__ * InHWnd, unsigned int InMessage, unsigned __int64 InWParam, __int64 InLParam, int MouseX, int MouseY, unsigned int RawInputFlags) Line 1636 C++
UE4Editor-Core.dll!FWindowsApplication::ProcessMessage(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 736 C++
UE4Editor-Core.dll!FWindowsApplication::AppWndProc(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 598 C++
[External Code]
UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages(bool bFromMainLoop) Line 761 C++
UE4Editor.exe!FEngineLoop::Tick() Line 2080 C++
UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 133 C++
UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 190 C++
[External Code]
here some output in my VS Output window
[2014.09.14-02.21.53:868][879]LogEditor: Attempting to add actor of class 'AWRegion' to level at -240.00,-320.00,20.00
[2014.09.14-02.21.54:355][935]LogEditor: Attempting to add actor of class 'AWRegion' to level at 300.00,-140.00,20.00
The thread 0x1e84 has exited with code 0 (0x0).
I:\Projects\AWOnline\UnrealEngine\Engine\Source\Runtime\Slate\Private\Widgets\Input\SEditableText.cpp(511): Assertion failed: !IsReadOnly.Get()
UE4Editor.exe has triggered a breakpoint.
It looks like the assert really has something to do with the fact that my propertyy is read only even though I specified the UPROPERTY to be EditAnywhere
like so
UPROPERTY(EditAnywhere, Category = AWLevelSetup)
uint32 RegionIndex;
hope that helps