Crash in runnable thread Background Worker UE5-00

Hi everyone!

I am developping VR app for Oculus Quest 2 but data cooking is constantly crashing because of errors below.
Does enyone had this issue before?

Runnable thread Background Worker #8 crashed.
begin: stack for UAT
=== Critical error: ===
Assertion failed: CompressedFormat == PF_Unknown || CompressedFormat == CompressedMip[0].PixelFormat [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\VT\VirtualTextureDataBuilder.cpp] [Line: 768]
CompressedFormat: ETC2_RGBA (47), CompressedMip[0].PixelFormat: ETC2_RGB (46)
[Callstack] 0x00007ffbd59367bb UnrealEditor-Engine.dll!UnknownFunction []
[Callstack] 0x00007ffbd41791b9 UnrealEditor-Engine.dll!UnknownFunction []
[Callstack] 0x00007ffbd4186431 UnrealEditor-Engine.dll!UnknownFunction []
[Callstack] 0x00007ffbdab1e398 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbdab02a78 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbdab3ea02 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbdab0f4d0 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbdac73d45 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbdb207a2b UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbdb200a90 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffc59b67034 KERNEL32.DLL!UnknownFunction []
[Callstack] 0x00007ffc59e22651 ntdll.dll!UnknownFunction []
Crash in runnable thread Background Worker #8
end: stack for UAT
Cook failed.

Hey, did you find out what was causing the error ?
I’m having the same while building on Android

Same error, i disabled Virtual Texturing from the project settings, also deleted all virtual textures and virtual textures materials also deleted the build data of the level because it has virtual lightmaps i guess, after that the cook works again