I am trying to use some ides form ShooterGame demo.
To show my Welcome view, I am using that code to load my Welcome view level:
GetEngine()->Browse(*WorldContext, URL, Error);
But with no luck. I am launching game in editor. The assert showing in function:
UEditorEngine::Tick( float DeltaSeconds, bool bIdleMode )
in the string
check( CurrentGWorld != PlayWorld || bIsSimulatingInEditor );
where CurrentGWorld is equal to PlayWorld and bIsSimulatingInEditor is FALSE;
How can I pass that check? Have I missed something?