I have a game where I setup a lot of players, potentially more than 8 controller id’s are in use and when I have more than 8 then I get a crash in FSlateApplication::SetUserFocus
as I hit this code:
check(InUserIndex >= 0 && InUserIndex < SlateApplicationDefs::MaxUsers);
Can this be made as a set-able variable?
Or even if it were to just return if provided with a bad controller ID as my controller ID’s beyond 8 are for AI’s that are steering a localplayer.