Hi,
I’ve already submitted the issue via the form and I hoped it would be fixed in 5.4.1 but it is not.
Can anybody confirm this issue?
The node “copy collision meshes from object” makes the editor to crash on 5.4 and 5.4.1
(Enable Geometry script plugin to access this node)
I found a way around this, but it’s ugly… i used other nodes to get the simple collision of a static mesh. i don’t know what you’re trying to do exactly, but here’s part of my approach:
first i create a dynamic mesh pool and request a mesh from it. i do it for every static mesh i want (i have many in my selection), and then run the above to get the simple collision to that dynamic mesh. in the end of my loop, i return the mesh to the pool.
the reason i get a new dynamic mesh in my loop is because this node appends the collision.
thx vagos.
It seems these nodes are new with 5.4, meaning i will have to make a special version for 5.4… but it might work hopefully.
I’ll give it a try, Thx again