Thread crashes usually come from unstable CPU’s
Check if your processor is overclocked. If so then try resetting it to factory settings and see if the error persists.
If you have an intel CPU with unstable microcode then do a motherboard firmware update.
Can I play Oblivion Remastered on high that was made with Unreal Engine? But afterward, I can’t play a half-empty game that I made? It doesn’t make sense. It has to be something else in the game that’s crashing.
It didn’t work. Should I also delete the saved folder? I think it could be because of the water content I have this only happens when you open a map, maybe it doesn’t compile properly, or something gives an error.
Everything works fine, but when opening a specific map, the error occurs. The error does not always appear. There is a 50% probability of the error appearing.
i had a very similar crash, that also only happens on build.
it was due to setting a material to a mesh on one of my objects during the constructor.
it was caused iirc for using a softobjectptr instead a constructorhelper or hard reference.
you might be having issues with the pso optimizations. that’s a bit of experimental. you can try changing your pso strategy.
that’ll take a while to explain.
take a look at the doc and the link to tom looman
take a look at the docs and it will tell you how to change it.
in short is a new requirement introduced in dx12 and vulkan, to compile shaders on the fly. which causes hitches, so ue implemented a new system to decrease the amount of hitches, which is a bit experimental.