I’m getting these strange crashes every second start. I run the program once, terminate, then start again and I get this here:
Assertion failed: !HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad) [File:D:\Build++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectLinker.cpp] [Line: 102]
Detaching from existing linker for …/…/…/…/…/…/UnrealProjects/Client/Content/UMGMiniMap/MiniMap/MovePanel.uasset while object Image /Game/UMGMiniMap/MiniMap/MovePanel.MovePanel_C:WidgetTree_2122.Image_14 needs loaded
Sometimes however this does not happen at all, I can’t make out any pattern. the MovePanel is an UMG widget and the Image, I dont know. Perhaps the render target texture that the minimap renders.
Any idea why an opject can cause this error at program start when there should be nothing in memory?
Thanks