When im trying to package my game for windows 64-bit, or trying to launch on an iOS device, i get an ‘Unknown Cook Failure’, with this error in the logs…
Any help would be hugely appreciated.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:265][ 0]LogWindows:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:265][ 0]LogWindows:Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:265][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:265][ 0]LogWindows:Error: Assertion failed: LoadedWorld [File:C:\Users\User\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\LevelActor.cpp] [Line: 1166]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:265][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:265][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:265][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:266][ 0]LogWindows:Error: KERNELBASE.dll!0x00000000FDD2A06D
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:266][ 0]LogWindows:Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [c:\users\User\documents\github\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:120]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:266][ 0]LogWindows:Error: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [c:\users\User\documents\github\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:267][ 0]LogWindows:Error: UE4Editor-Core.dll!FDebug::AssertFailed() [c:\users\User\documents\github\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:267][ 0]LogWindows:Error: UE4Editor-Engine.dll!UWorld::LoadSecondaryLevels() [c:\users\User\documents\github\unrealengine\engine\source\runtime\engine\private\levelactor.cpp:1168]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:267][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::PostLoadPackageFixup() [c:\users\User\documents\github\unrealengine\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2147]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:268][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [c:\users\User\documents\github\unrealengine\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1738]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:268][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() [c:\users\User\documents\github\unrealengine\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1582]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:268][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [c:\users\User\documents\github\unrealengine\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:868]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:269][ 0]LogWindows:Error: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [c:\users\User\documents\github\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2005]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:269][ 0]LogWindows:Error: UE4Editor-Cmd.exe!GuardedMain() [c:\users\User\documents\github\unrealengine\engine\source\runtime\launch\private\launch.cpp:127]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:269][ 0]LogWindows:Error: UE4Editor-Cmd.exe!GuardedMainWrapper() [c:\users\User\documents\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:270][ 0]LogWindows:Error: UE4Editor-Cmd.exe!WinMain() [c:\users\User\documents\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:270][ 0]LogWindows:Error: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:270][ 0]LogWindows:Error: kernel32.dll!0x00000000775559CD
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:270][ 0]LogWindows:Error: ntdll.dll!0x00000000777EA561
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:271][ 0]LogWindows:Error: ntdll.dll!0x00000000777EA561
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:271][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.28-13.25.05:271][ 0]LogWindows:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\User\Documents\Unreal Projects\LeasingTool\LeasingTool.uproject; see log C:\Users\User\Docume
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)