I am experiencing a persistent Fatal Error (Failed to load UnrealEd Engine class ‘/Script/DisplayClusterEditor.DisplayClusterEditorEngine’) after disabling the Display Cluster Editor plugin in my project to resolve packaging failures. While disabling the plugin, the engine attempts to restart and crashes because a configuration file seems to be hardcoding the reference to the disabled class. I have checked and commented out a related section in DefaultEngine.ini, but the crash persists. I suspect the hardcoded path (UnrealEdEngine=…) is located in another file, possibly DefaultEditor.ini or another configuration file. Could anyone advise on the specific file location to safely remove this residual reference and allow the Editor to launch?
