[CRASH ERROR]Fatal Error after Disabling DisplayCluster Plugin: Failed to load UnrealEd Engine class

​I am experiencing a persistent Fatal Error (Failed to load UnrealEd Engine class ‘/Script/DisplayClusterEditor.DisplayClusterEditorEngine’) after disabling the Display Cluster Editor plugin in my project to resolve packaging failures. While disabling the plugin, the engine attempts to restart and crashes because a configuration file seems to be hardcoding the reference to the disabled class. I have checked and commented out a related section in DefaultEngine.ini, but the crash persists. I suspect the hardcoded path (UnrealEdEngine=…) is located in another file, possibly DefaultEditor.ini or another configuration file. Could anyone advise on the specific file location to safely remove this residual reference and allow the Editor to launch?

Wrong forum board.

Delete this post and consider reposting here instead:

https://forums.unrealengine.com/tags/c/development-discussion/programming-scripting/148/unreal-engine/705

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