Crash Engine

I was building a open world scene and ok. It was running perfectly. So I decided to build a random house for the character and put the textures using own starter content for it. Save and as soon as I Play the game the engine crash and the project no longer worked. Just crash again and again, ever. What’s happening? I hope you fix it.

Log file open, 08/20/16 12:42:06
LogInit:Display: Running engine for game: Estudo3
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-653852521) SRandInit(-653852500).
LogTaskGraph: Started task graph with 4 named threads and 5 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.072153
LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
LogInit: API Version: 2992821
LogInit: Net Version: 3039270
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Jul  6 2016 09:09:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.12
LogInit: Command line: 
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with WinSSL
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.08.20-15.42.06:963][  0]LogInit: Selected Device Profile: [Windows]
[2016.08.20-15.42.06:963][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.08.20-15.42.07:013][  0]LogInit: Computer: DESKTOP-E35CKPQ
[2016.08.20-15.42.07:013][  0]LogInit: User: User
[2016.08.20-15.42.07:013][  0]LogInit: CPU Page size=65536, Cores=2
[2016.08.20-15.42.07:013][  0]LogInit: High frequency timer resolution =14.318180 MHz
[2016.08.20-15.42.07:014][  0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
[2016.08.20-15.42.07:014][  0]LogMemory: Platform Memory Stats for Windows
[2016.08.20-15.42.07:014][  0]LogMemory: Process Physical Memory: 189.85 MB used, 189.85 MB peak
[2016.08.20-15.42.07:014][  0]LogMemory: Process Virtual Memory: 194.78 MB used, 194.78 MB peak
[2016.08.20-15.42.07:014][  0]LogMemory: Physical Memory: 4026.97 MB used, 8189.53 MB total
[2016.08.20-15.42.07:014][  0]LogMemory: Virtual Memory: 552.34 MB used, 134217728.00 MB total
[2016.08.20-15.42.07:309][  0]LogD3D11RHI: D3D11 adapters:
[2016.08.20-15.42.07:346][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 550 Ti' (Feature Level 11_0)
[2016.08.20-15.42.07:346][  0]LogD3D11RHI:       972/0/3071 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2016.08.20-15.42.07:349][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2016.08.20-15.42.07:349][  0]LogD3D11RHI:       0/0/4094 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2016.08.20-15.42.07:349][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.08.20-15.42.07:356][  0]LogD3D11RHI: Creating new Direct3DDevice
[2016.08.20-15.42.07:356][  0]LogD3D11RHI:     GPU DeviceId: 0x1244 (for the marketing name, search the web for "GPU Device Id")
[2016.08.20-15.42.07:356][  0]LogWindows: EnumDisplayDevices:
[2016.08.20-15.42.07:356][  0]LogWindows:    0. 'NVIDIA GeForce GTX 550 Ti' (P:1 D:1)
[2016.08.20-15.42.07:357][  0]LogWindows:    1. 'NVIDIA GeForce GTX 550 Ti' (P:0 D:0)
[2016.08.20-15.42.07:357][  0]LogWindows: DebugString: FoundDriverCount:2 
[2016.08.20-15.42.07:357][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 550 Ti
[2016.08.20-15.42.07:357][  0]LogD3D11RHI:   Driver Version: 358.91 (internal:10.18.13.5891, unified:358.91)
[2016.08.20-15.42.07:357][  0]LogD3D11RHI:      Driver Date: 11-5-2015
[2016.08.20-15.42.07:357][  0]LogRHI: Texture pool is 680 MB (70% of 972 MB)
[2016.08.20-15.42.07:379][  0]LogD3D11RHI: Async texture creation enabled
[2016.08.20-15.42.07:404][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2016.08.20-15.42.07:404][  0]LogShaderCompilers: Guid format shader working directory is -18 characters bigger than the processId version (../../../../../../Users/User/Documents/Unreal Projects/Estudo3/Intermediate/Shaders/WorkingDirectory/11648/).
[2016.08.20-15.42.07:405][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/User/AppData/Local/Temp/UnrealShaderWorkingDir/5516C14F4194C3914874A883B17A08FB/'.
[2016.08.20-15.42.07:405][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.08.20-15.42.09:226][  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.08.20-15.42.09:243][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.08.20-15.42.09:260][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.08.20-15.42.09:277][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.08.20-15.42.09:294][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.08.20-15.42.09:309][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.08.20-15.42.09:324][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.08.20-15.42.09:339][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.08.20-15.42.09:354][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.08.20-15.42.09:369][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.08.20-15.42.09:383][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.08.20-15.42.09:413][  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.08.20-15.42.09:413][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.08.20-15.42.09:415][  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.08.20-15.42.09:447][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.08.20-15.42.09:462][  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.08.20-15.42.09:477][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.08.20-15.42.09:491][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.08.20-15.42.09:507][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.08.20-15.42.09:507][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.08.20-15.42.09:660][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.08.20-15.42.09:775][  0]LogDerivedDataCache: Loaded boot cache 0.11s 48MB C:/Users/User/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
[2016.08.20-15.42.09:781][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
[2016.08.20-15.42.09:781][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/User/Documents/Unreal Projects/Estudo3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.08.20-15.42.09:781][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.08.20-15.42.09:781][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/User/Documents/Unreal Projects/Estudo3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.08.20-15.42.09:781][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.08.20-15.42.09:817][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2016.08.20-15.42.09:833][  0]LogDerivedDataCache: Using Local data cache path C:/Users/User/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.08.20-15.42.10:540][  0]LogInit: Selected Device Profile: [Windows]
[2016.08.20-15.42.10:541][  0]LogContentStreaming: Texture pool size is 0.00 MB
[2016.08.20-15.42.10:922][  0]LogMeshUtilities: No automatic mesh reduction module available
[2016.08.20-15.42.10:922][  0]LogMeshUtilities: No automatic mesh merging module available
[2016.08.20-15.42.10:922][  0]LogMeshUtilities: No distributed automatic mesh merging module available
[2016.08.20-15.42.11:475][  0]LogAssetRegistry: FAssetRegistry took 0.0217 seconds to start up
[2016.08.20-15.42.11:623][  0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.144026 seconds
[2016.08.20-15.42.11:632][  0]LogUObjectArray: 28739 objects as part of root set at end of initial load.
[2016.08.20-15.42.11:632][  0]LogUObjectAllocator: 5855624 out of 0 bytes used by permanent object pool.
[2016.08.20-15.42.11:632][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.08.20-15.42.11:646][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.08.20-15.42.11:947][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.08.20-15.42.11:947][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.08.20-15.42.13:030][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.08.20-15.42.13:350][  0]SourceControl: Informações Controle de origem desativado
[2016.08.20-15.42.13:472][  0]SourceControl: Informações Controle de origem desativado
[2016.08.20-15.42.13:491][  0]SourceControl: Informações Controle de origem desativado
[2016.08.20-15.42.13:508][  0]SourceControl: Informações Controle de origem desativado
[2016.08.20-15.42.13:889][  0]LogEngine: Initializing Engine...
[2016.08.20-15.42.13:891][  0]LogHMD: SteamVR failed to initialize.  Err: 110
[2016.08.20-15.42.13:892][  0]LogHMD: SteamVR failed to initialize.  Err: 110
[2016.08.20-15.42.14:090][  0]LogAIModule: Creating AISystem for world NewWorld
[2016.08.20-15.42.14:096][  0]LogInit: XAudio2 using 'Alto-falantes (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2016.08.20-15.42.14:126][  0]LogInit: FAudioDevice initialized.
[2016.08.20-15.42.14:280][  0]LogDerivedDataCache: Saved boot cache 0.15s 48MB C:/Users/User/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
[2016.08.20-15.42.14:297][  0]LogInit: Texture streaming: Enabled
[2016.08.20-15.42.14:450][  0]LogInit: Transaction tracking system initialized
[2016.08.20-15.42.14:485][  0]BlueprintLog: New page: Carregar Editor
[2016.08.20-15.42.14:597][  0]LocalizationService: Informações Localization service is disabled
[2016.08.20-15.42.14:691][  0]LogConsoleResponse:Display: 
[2016.08.20-15.42.15:160][  0]LogCook:Display: Max memory allowance for cook 8192mb
[2016.08.20-15.42.15:160][  0]LogCook:Display: Mobile HDR setting 1
[2016.08.20-15.42.19:027][  0]SourceControl: Informações Controle de origem desativado
[2016.08.20-15.42.19:028][  0]Cmd: MAP LOAD FILE="../../../../../../Users/User/Documents/Unreal Projects/Estudo3/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2016.08.20-15.42.19:104][  0]LogFileCache: Scanning file cache for directory 'C:/Users/User/Documents/Unreal Projects/Estudo3/Content/' took 3.98s
[2016.08.20-15.42.19:104][  0]LightingResults: New page: Compilação de Iluminação
[2016.08.20-15.42.19:108][  0]MapCheck: New page: Verificação de Mapa
[2016.08.20-15.42.19:108][  0]LightingResults: New page: Compilação de Iluminação
[2016.08.20-15.42.30:356][  0]LogWindows: Windows GetLastError: A operação foi concluída com êxito. (0)
[2016.08.20-15.42.33:998][  0]LogWindows:Error: === Critical error: ===
Fatal error: [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Foliage\Private\FoliageInstanceBase.cpp] [Line: 90] 
Instance base cache - integrity verification(3): Counter: 69 Size: 68, InvSize: 62 (L:1 S:0 T:0)




[2016.08.20-15.42.34:028][  0]LogExit: Executing StaticShutdownAfterError
[2016.08.20-15.42.34:032][  0]LogWindows: FPlatformMisc::RequestExit(1)
[2016.08.20-15.42.34:032][  0]Log file closed, 08/20/16 12:42:34

Check the logs in Saved/Logs in you project directory, paste it here by editing your question, but remember to use code formating on it ( select log text and press 101010 icon in text editor) or else it will be nonreadable mess

Edited! Thanks! xD

Hi ,

This error has been reported here.

It is a known bug and is in our system here.

Unfortunately, at present we do not have any reproducible case on our end. Do you have a sample project or steps we can take to recreate this? If you do, please post it on the answerhub link (first link provided in this post).