I was building a open world scene and ok. It was running perfectly. So I decided to build a random house for the character and put the textures using own starter content for it. Save and as soon as I Play the game the engine crash and the project no longer worked. Just crash again and again, ever. What’s happening? I hope you fix it.
Log file open, 08/20/16 12:42:06
LogInit:Display: Running engine for game: Estudo3
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-653852521) SRandInit(-653852500).
LogTaskGraph: Started task graph with 4 named threads and 5 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.072153
LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
LogInit: API Version: 2992821
LogInit: Net Version: 3039270
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Jul 6 2016 09:09:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.12
LogInit: Command line:
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.08.20-15.42.06:963][ 0]LogInit: Selected Device Profile: [Windows]
[2016.08.20-15.42.06:963][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.08.20-15.42.07:013][ 0]LogInit: Computer: DESKTOP-E35CKPQ
[2016.08.20-15.42.07:013][ 0]LogInit: User: User
[2016.08.20-15.42.07:013][ 0]LogInit: CPU Page size=65536, Cores=2
[2016.08.20-15.42.07:013][ 0]LogInit: High frequency timer resolution =14.318180 MHz
[2016.08.20-15.42.07:014][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
[2016.08.20-15.42.07:014][ 0]LogMemory: Platform Memory Stats for Windows
[2016.08.20-15.42.07:014][ 0]LogMemory: Process Physical Memory: 189.85 MB used, 189.85 MB peak
[2016.08.20-15.42.07:014][ 0]LogMemory: Process Virtual Memory: 194.78 MB used, 194.78 MB peak
[2016.08.20-15.42.07:014][ 0]LogMemory: Physical Memory: 4026.97 MB used, 8189.53 MB total
[2016.08.20-15.42.07:014][ 0]LogMemory: Virtual Memory: 552.34 MB used, 134217728.00 MB total
[2016.08.20-15.42.07:309][ 0]LogD3D11RHI: D3D11 adapters:
[2016.08.20-15.42.07:346][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 550 Ti' (Feature Level 11_0)
[2016.08.20-15.42.07:346][ 0]LogD3D11RHI: 972/0/3071 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2016.08.20-15.42.07:349][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2016.08.20-15.42.07:349][ 0]LogD3D11RHI: 0/0/4094 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2016.08.20-15.42.07:349][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.08.20-15.42.07:356][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2016.08.20-15.42.07:356][ 0]LogD3D11RHI: GPU DeviceId: 0x1244 (for the marketing name, search the web for "GPU Device Id")
[2016.08.20-15.42.07:356][ 0]LogWindows: EnumDisplayDevices:
[2016.08.20-15.42.07:356][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 550 Ti' (P:1 D:1)
[2016.08.20-15.42.07:357][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 550 Ti' (P:0 D:0)
[2016.08.20-15.42.07:357][ 0]LogWindows: DebugString: FoundDriverCount:2
[2016.08.20-15.42.07:357][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 550 Ti
[2016.08.20-15.42.07:357][ 0]LogD3D11RHI: Driver Version: 358.91 (internal:10.18.13.5891, unified:358.91)
[2016.08.20-15.42.07:357][ 0]LogD3D11RHI: Driver Date: 11-5-2015
[2016.08.20-15.42.07:357][ 0]LogRHI: Texture pool is 680 MB (70% of 972 MB)
[2016.08.20-15.42.07:379][ 0]LogD3D11RHI: Async texture creation enabled
[2016.08.20-15.42.07:404][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2016.08.20-15.42.07:404][ 0]LogShaderCompilers: Guid format shader working directory is -18 characters bigger than the processId version (../../../../../../Users/User/Documents/Unreal Projects/Estudo3/Intermediate/Shaders/WorkingDirectory/11648/).
[2016.08.20-15.42.07:405][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/User/AppData/Local/Temp/UnrealShaderWorkingDir/5516C14F4194C3914874A883B17A08FB/'.
[2016.08.20-15.42.07:405][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.08.20-15.42.09:226][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.08.20-15.42.09:243][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.08.20-15.42.09:260][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.08.20-15.42.09:277][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.08.20-15.42.09:294][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.08.20-15.42.09:309][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.08.20-15.42.09:324][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.08.20-15.42.09:339][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.08.20-15.42.09:354][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.08.20-15.42.09:369][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.08.20-15.42.09:383][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.08.20-15.42.09:413][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.08.20-15.42.09:413][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.08.20-15.42.09:415][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.08.20-15.42.09:447][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.08.20-15.42.09:462][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.08.20-15.42.09:477][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.08.20-15.42.09:491][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.08.20-15.42.09:507][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.08.20-15.42.09:507][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.08.20-15.42.09:660][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.08.20-15.42.09:775][ 0]LogDerivedDataCache: Loaded boot cache 0.11s 48MB C:/Users/User/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
[2016.08.20-15.42.09:781][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
[2016.08.20-15.42.09:781][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/User/Documents/Unreal Projects/Estudo3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.08.20-15.42.09:781][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.08.20-15.42.09:781][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/User/Documents/Unreal Projects/Estudo3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.08.20-15.42.09:781][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.08.20-15.42.09:817][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2016.08.20-15.42.09:833][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/User/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.08.20-15.42.10:540][ 0]LogInit: Selected Device Profile: [Windows]
[2016.08.20-15.42.10:541][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2016.08.20-15.42.10:922][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2016.08.20-15.42.10:922][ 0]LogMeshUtilities: No automatic mesh merging module available
[2016.08.20-15.42.10:922][ 0]LogMeshUtilities: No distributed automatic mesh merging module available
[2016.08.20-15.42.11:475][ 0]LogAssetRegistry: FAssetRegistry took 0.0217 seconds to start up
[2016.08.20-15.42.11:623][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.144026 seconds
[2016.08.20-15.42.11:632][ 0]LogUObjectArray: 28739 objects as part of root set at end of initial load.
[2016.08.20-15.42.11:632][ 0]LogUObjectAllocator: 5855624 out of 0 bytes used by permanent object pool.
[2016.08.20-15.42.11:632][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.08.20-15.42.11:646][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.08.20-15.42.11:947][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.08.20-15.42.11:947][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.08.20-15.42.13:030][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.08.20-15.42.13:350][ 0]SourceControl: Informações Controle de origem desativado
[2016.08.20-15.42.13:472][ 0]SourceControl: Informações Controle de origem desativado
[2016.08.20-15.42.13:491][ 0]SourceControl: Informações Controle de origem desativado
[2016.08.20-15.42.13:508][ 0]SourceControl: Informações Controle de origem desativado
[2016.08.20-15.42.13:889][ 0]LogEngine: Initializing Engine...
[2016.08.20-15.42.13:891][ 0]LogHMD: SteamVR failed to initialize. Err: 110
[2016.08.20-15.42.13:892][ 0]LogHMD: SteamVR failed to initialize. Err: 110
[2016.08.20-15.42.14:090][ 0]LogAIModule: Creating AISystem for world NewWorld
[2016.08.20-15.42.14:096][ 0]LogInit: XAudio2 using 'Alto-falantes (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2016.08.20-15.42.14:126][ 0]LogInit: FAudioDevice initialized.
[2016.08.20-15.42.14:280][ 0]LogDerivedDataCache: Saved boot cache 0.15s 48MB C:/Users/User/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
[2016.08.20-15.42.14:297][ 0]LogInit: Texture streaming: Enabled
[2016.08.20-15.42.14:450][ 0]LogInit: Transaction tracking system initialized
[2016.08.20-15.42.14:485][ 0]BlueprintLog: New page: Carregar Editor
[2016.08.20-15.42.14:597][ 0]LocalizationService: Informações Localization service is disabled
[2016.08.20-15.42.14:691][ 0]LogConsoleResponse:Display:
[2016.08.20-15.42.15:160][ 0]LogCook:Display: Max memory allowance for cook 8192mb
[2016.08.20-15.42.15:160][ 0]LogCook:Display: Mobile HDR setting 1
[2016.08.20-15.42.19:027][ 0]SourceControl: Informações Controle de origem desativado
[2016.08.20-15.42.19:028][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/User/Documents/Unreal Projects/Estudo3/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2016.08.20-15.42.19:104][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/User/Documents/Unreal Projects/Estudo3/Content/' took 3.98s
[2016.08.20-15.42.19:104][ 0]LightingResults: New page: Compilação de Iluminação
[2016.08.20-15.42.19:108][ 0]MapCheck: New page: Verificação de Mapa
[2016.08.20-15.42.19:108][ 0]LightingResults: New page: Compilação de Iluminação
[2016.08.20-15.42.30:356][ 0]LogWindows: Windows GetLastError: A operação foi concluída com êxito. (0)
[2016.08.20-15.42.33:998][ 0]LogWindows:Error: === Critical error: ===
Fatal error: [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Foliage\Private\FoliageInstanceBase.cpp] [Line: 90]
Instance base cache - integrity verification(3): Counter: 69 Size: 68, InvSize: 62 (L:1 S:0 T:0)
[2016.08.20-15.42.34:028][ 0]LogExit: Executing StaticShutdownAfterError
[2016.08.20-15.42.34:032][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2016.08.20-15.42.34:032][ 0]Log file closed, 08/20/16 12:42:34