I’ve tried to convert project “in place” to 4.7.6 and now can’t open my project. I have tried to convert back to 4.8.2.
Other project open without problems (empty projects also).
I have attached also full appcrash report .zip.appcrash .zip
Thank you for your report. We will begin investigation into this issue as soon as possible. If we are unable to reproduce the problem, or need more information, we will follow up with some additional questions for you. Otherwise, we will post an ‘Answer’ once the issue has been logged in our bug database or we have a solution for it.
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Ok. Thanks for immediate attention. Regarding link you provided, reproduction steps and other statements are either provided in post or simple. From the other hand, I think it would help you if I send whole project via email for example.
PS. This issue prevents my team from working so its rather urgent.
I only need to see your Haunt.cpp file. It looks like from your logs that a circular dependency has been created whether via trying to create something from something which has not been substantiated yet or via not passing in the correct information to a creation object.
If you can please post the cpp file here, or if you want to keep it private you can message me via the Unreal Engine Forums.
To sum it up, the Object Initializer is actually created by default and by creating another in your code was causing a conflict. The crash had the FObjectInitializer being destroyed and then your AHaunt() function was being called which recreates another. Typically we do not explicitly use Object Initializer in the way you have done in your code.