Crash editor al 35% de carga

Thank you, solved to view the log file, delete the file that was causing problems and it worked properly

C:/Users//AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc

Part of the log file:
[2015.12.29-02.02.34:440][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2015.12.29-02.02.34:458][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2015.12.29-02.02.34:458][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.12.29-02.02.35:306][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.12.29-02.03.06:595][ 0]LogFileManager:Warning: ReadFile failed: Count=0 Length=3312978 Error=Error de datos (comprobación de redundancia cíclica). for file C:/Users//AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
[2015.12.29-02.03.06:596][ 0]LogFileManager:Warning: ReadFile failed: Count=0 BufferCount=686 Error=Error de datos (comprobación de redundancia cíclica).
[2015.12.29-02.03.08:756][ 0]LogFileManager:Warning: ReadFile failed: Count=0 Length=1834704262 Error=Error de datos (comprobación de redundancia cíclica). for file C:/Users//AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
[2015.12.29-02.05.12:326][ 0]LogWindows:Error: Windows GetLastError: La operación se completó correctamente. (0)
[2015.12.29-02.05.28:492][ 0]LogWindows:Error: === Critical error: ===
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 678]
Array index out of bounds: 0 from an array of size -2100479722

[2015.12.29-02.05.29:745][  0]LogExit: Executing StaticShutdownAfterError
[2015.12.29-02.05.35:487][  0]LogWindows: FPlatformMisc::RequestExit(1)
[2015.12.29-02.05.35:504][  0]Log file closed, 12/28/15 23:05:35

Thanks again for your help