A few days ago I began to not load more than 35% the editor.
Download repeatedly launcher and publisher but the problem persists
PC specifications are: Windows 10 64bit - Core I5 2.80Ghz - 8G Ram - GForce GTX 650Ti DX11
MachineId:
EpicAccountId:
Access violation - code c0000005 (first/second chance not available)
""
VCRUNTIME140
UE4Editor_Core!FGenericPlatformString::LogBogusChars<wchar_t,char>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\genericplatform\genericplatformstring.cpp:38]
UE4Editor_Core!operator<<() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\containers\string.cpp:1075]
UE4Editor_DerivedDataCache!FMemoryDerivedDataBackend::LoadCache() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\memoryderiveddatabackend.h:269]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseBootCache() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:596]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseNode() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:145]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseHierarchicalCache() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:417]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseNode() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:161]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseAsyncPut() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:328]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseNode() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:177]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseKeyLength() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:369]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseNode() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:165]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::FDerivedDataBackendGraph() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:82]
UE4Editor_DerivedDataCache!FDerivedDataBackend::Get() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:865]
UE4Editor_DerivedDataCache!FDerivedDataCache::FDerivedDataCache() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatacache.cpp:125]
UE4Editor_DerivedDataCache!FDerivedDataCacheWithRollups::FDerivedDataCacheWithRollups()
UE4Editor_DerivedDataCache!InternalSingleton() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatacache.cpp:913]
UE4Editor_Core!GetDerivedDataCache() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\coremisc.cpp:734]
UE4Editor_Core!GetDerivedDataCacheRef() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\coremisc.cpp:743]
UE4Editor_Engine!GetGlobalShaderMap() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\globalshader.cpp:426]
UE4Editor!FEngineLoop::PreInit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:1375]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll