Crash editor al 35% de carga

A few days ago I began to not load more than 35% the editor.
Download repeatedly launcher and publisher but the problem persists
PC specifications are: Windows 10 64bit - Core I5 2.80Ghz - 8G Ram - GForce GTX 650Ti DX11

MachineId:
EpicAccountId:

Access violation - code c0000005 (first/second chance not available)

""

VCRUNTIME140
UE4Editor_Core!FGenericPlatformString::LogBogusChars<wchar_t,char>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\genericplatform\genericplatformstring.cpp:38]
UE4Editor_Core!operator<<() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\containers\string.cpp:1075]
UE4Editor_DerivedDataCache!FMemoryDerivedDataBackend::LoadCache() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\memoryderiveddatabackend.h:269]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseBootCache() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:596]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseNode() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:145]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseHierarchicalCache() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:417]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseNode() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:161]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseAsyncPut() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:328]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseNode() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:177]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseKeyLength() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:369]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseNode() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:165]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::FDerivedDataBackendGraph() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:82]
UE4Editor_DerivedDataCache!FDerivedDataBackend::Get() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:865]
UE4Editor_DerivedDataCache!FDerivedDataCache::FDerivedDataCache() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatacache.cpp:125]
UE4Editor_DerivedDataCache!FDerivedDataCacheWithRollups::FDerivedDataCacheWithRollups()
UE4Editor_DerivedDataCache!InternalSingleton() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\deriveddatacache\private\deriveddatacache.cpp:913]
UE4Editor_Core!GetDerivedDataCache() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\coremisc.cpp:734]
UE4Editor_Core!GetDerivedDataCacheRef() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\coremisc.cpp:743]
UE4Editor_Engine!GetGlobalShaderMap() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\globalshader.cpp:426]
UE4Editor!FEngineLoop::PreInit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:1375]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

Hi Paio456,

  • Does this occur with a clean, blank project with no additional content or does this only occur to one project in particular?
  • If it is a specific project, try removing the contents from the contents folder, does the editor open then?
  • Have you tried verifying your engine to repair damaged files/folders by opening the context menu for your editor in the launcher and pressing verify?
  • Can you post the logs here? You should be able to find them at \Unreal Projects\PROJECTNAME\saved\logs.

Thank you, solved to view the log file, delete the file that was causing problems and it worked properly

C:/Users//AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc

Part of the log file:
[2015.12.29-02.02.34:440][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2015.12.29-02.02.34:458][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2015.12.29-02.02.34:458][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.12.29-02.02.35:306][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.12.29-02.03.06:595][ 0]LogFileManager:Warning: ReadFile failed: Count=0 Length=3312978 Error=Error de datos (comprobación de redundancia cíclica). for file C:/Users//AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
[2015.12.29-02.03.06:596][ 0]LogFileManager:Warning: ReadFile failed: Count=0 BufferCount=686 Error=Error de datos (comprobación de redundancia cíclica).
[2015.12.29-02.03.08:756][ 0]LogFileManager:Warning: ReadFile failed: Count=0 Length=1834704262 Error=Error de datos (comprobación de redundancia cíclica). for file C:/Users//AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
[2015.12.29-02.05.12:326][ 0]LogWindows:Error: Windows GetLastError: La operación se completó correctamente. (0)
[2015.12.29-02.05.28:492][ 0]LogWindows:Error: === Critical error: ===
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 678]
Array index out of bounds: 0 from an array of size -2100479722

[2015.12.29-02.05.29:745][  0]LogExit: Executing StaticShutdownAfterError
[2015.12.29-02.05.35:487][  0]LogWindows: FPlatformMisc::RequestExit(1)
[2015.12.29-02.05.35:504][  0]Log file closed, 12/28/15 23:05:35

Thanks again for your help

I’m happy to hear you were able to resolve your error. I will mark this as answered for tracking purposes. If you experience this error again, please comment here and I’ll be happy to take another look.