Crash during Datasmith file reimport

Hello
I suddenly cannot update/reimport my Twinmotion exported Datasmith file because it is crashing.
The error report is

Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 231] Renaming an object (MaterialInstanceConstant /Game/Datasmith/07072023/Materials/MI_Bark.MI_Bark_3) on top of an existing object (MaterialInstanceConstant /Game/Datasmith/07072023/Materials/MI_Bark.MI_Bark) is not allowed

I am very sure ai did not rename any of those materials and I worked on this scene for a long time just today something happened.
The file was exported from Twinmotion.

Can someone help with a solution and maybe a way to avoid this ? That would be very appreciated? Again, I did not rename myself that material.

Same problem, did you solve it?

Sorry for late reply.
The only way i could avoid was to just delete that asset as it was not important. It happened a couple of times with some rocks imported from Twinmotion. The file was really geometry heavy and messy so maybe thatis one possible reason.

Hi to you both. You need to rename the Material Instances in TM that are clashing as per the Fatal Error log. ie Bark. Its a bug but once you rename in TM, try Datasmith again