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Crash Dedicated server

Good day! Please tell me, compiled the editor with github, compiled a clean project, followed the instructions for running a dedicated server described here https://wiki.unrealengine.com/Dedicated_Server_Guide_(Windows_%26_Linux), but when the server starts it crashes with an error. Help solve the problem, what am I doing wrong?

[2019.06.11-08.47.07:849] 0]LogLinker: Warning: Unable to load package (E:/UnrealEngine-release/Engine/Content/Animation/DefaultAnimCurveCompressionSettings.uasset). Package contains EditorOnly data which is not supported by the current build.
[2019.06.11-08.47.07:850] 0]LogWindows: Windows GetLastError: Операция успешно завершена. (0)
[2019.06.11-08.47.09:033] 0]LogWindows: Warning: CreateProc failed: Не удается найти указанный файл. (0x00000002)
[2019.06.11-08.47.09:035] 0]LogWindows: Warning: URL: E:/UnrealEngine-release/Engine/Binaries/Win64/CrashReportClient.exe “C:/Users/groot/Documents/Unreal Projects/ctest/Saved/Crashes/UE4CC-Windows-60B9149F43769CCEE4DE82A0272B0153_0000” -Unattended -nullrhi -AppName=UE4-ctest -CrashGUID=UE4CC-Windows-60B9149F43769CCEE4DE82A0272B0153_0000 -DebugSymbols=E:\UnrealEngine-release\Engine\Intermediate\Symbols
[2019.06.11-08.47.09:036] 0]LogWindows: Error: === Critical error: ===
[2019.06.11-08.47.09:037] 0]LogWindows: Error:
[2019.06.11-08.47.09:038] 0]LogWindows: Error: Assertion failed: !GEventDrivenLoaderEnabled || LoadPhase > ELoadPhase::WaitingForHeader [File:E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 7692]
[2019.06.11-08.47.09:040] 0]LogWindows: Error:
[2019.06.11-08.47.09:041] 0]LogWindows: Error:
[2019.06.11-08.47.09:042] 0]LogWindows: Error:
[2019.06.11-08.47.09:045] 0]LogWindows: Error: [Callstack] 0x00007ffb9ebda839 KERNELBASE.dll!UnknownFunction ]
[2019.06.11-08.47.09:046] 0]LogWindows: Error: [Callstack] 0x00007ff612ba6c67 ctestServer.exe!ReportAssert() [E:\UnrealEngine-release\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:553]
[2019.06.11-08.47.09:047] 0]LogWindows: Error: [Callstack] 0x00007ff612ba9a43 ctestServer.exe!FWindowsErrorOutputDevice::Serialize() [E:\UnrealEngine-release\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:79]
[2019.06.11-08.47.09:048] 0]LogWindows: Error: [Callstack] 0x00007ff6129db6ea ctestServer.exe!FOutputDevice::LogfImpl() [E:\UnrealEngine-release\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:71]
[2019.06.11-08.47.09:049] 0]LogWindows: Error: [Callstack] 0x00007ff612969319 ctestServer.exe!FDebug::AssertFailed() [E:\UnrealEngine-release\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:440]
[2019.06.11-08.47.09:050] 0]LogWindows: Error: [Callstack] 0x00007ff612969b49 ctestServer.exe!FDebug::CheckVerifyFailedImpl() [E:\UnrealEngine-release\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:418]
[2019.06.11-08.47.09:050] 0]LogWindows: Error: [Callstack] 0x00007ff612c24ac9 ctestServer.exe!FArchiveAsync2::FlushPrecacheBlock() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:7692]
[2019.06.11-08.47.09:051] 0]LogWindows: Error: [Callstack] 0x00007ff612c2469b ctestServer.exe!FArchiveAsync2::FlushCache() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:7708]
[2019.06.11-08.47.09:052] 0]LogWindows: Error: [Callstack] 0x00007ff612c11aae ctestServer.exe!FAsyncPackage::DetachLinker() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:5625]
[2019.06.11-08.47.09:056] 0]LogWindows: Error: [Callstack] 0x00007ff612c229b0 ctestServer.exe!FAsyncPackage::FinishObjects() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:6941]
[2019.06.11-08.47.09:059] 0]LogWindows: Error: [Callstack] 0x00007ff612c57b89 ctestServer.exe!FAsyncPackage::TickAsyncPackage() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:5876]
[2019.06.11-08.47.09:061] 0]LogWindows: Error: [Callstack] 0x00007ff612c39e81 ctestServer.exe!FAsyncLoadingThread::ProcessAsyncLoading() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4515]
[2019.06.11-08.47.09:064] 0]LogWindows: Error: [Callstack] 0x00007ff612c5808a ctestServer.exe!FAsyncLoadingThread::TickAsyncThread() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:5269]
[2019.06.11-08.47.09:065] 0]LogWindows: Error: [Callstack] 0x00007ff612c56dfd ctestServer.exe!FAsyncLoadingThread::TickAsyncLoading() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4972]
[2019.06.11-08.47.09:067] 0]LogWindows: Error: [Callstack] 0x00007ff612c2421a ctestServer.exe!FlushAsyncLoading() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:7294]
[2019.06.11-08.47.09:072] 0]LogWindows: Error: [Callstack] 0x00007ff612e58d74 ctestServer.exe!LoadPackageInternal() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1095]
[2019.06.11-08.47.09:073] 0]LogWindows: Error: [Callstack] 0x00007ff612e588c5 ctestServer.exe!LoadPackage() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1411]
[2019.06.11-08.47.09:075] 0]LogWindows: Error: [Callstack] 0x00007ff612e6719a ctestServer.exe!ResolveName() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:751]
[2019.06.11-08.47.09:077] 0]LogWindows: Error: [Callstack] 0x00007ff612e70b81 ctestServer.exe!StaticLoadObjectInternal() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:813]
[2019.06.11-08.47.09:078] 0]LogWindows: Error: [Callstack] 0x00007ff612e7105f ctestServer.exe!StaticLoadObjectInternal() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:864]
[2019.06.11-08.47.09:081] 0]LogWindows: Error: [Callstack] 0x00007ff612e7013b ctestServer.exe!StaticLoadObject() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:888]
[2019.06.11-08.47.09:082] 0]LogWindows: Error: [Callstack] 0x00007ff6142b7334 ctestServer.exe!FAnimationUtils::GetDefaultAnimationCurveCompressionSettings() [E:\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\Animation\AnimationUtils.cpp:2250]
[2019.06.11-08.47.09:083] 0]LogWindows: Error: [Callstack] 0x00007ff61430fdb5 ctestServer.exe!UAnimSequence::UAnimSequence() [E:\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\Animation\AnimSequence.cpp:257]
[2019.06.11-08.47.09:086] 0]LogWindows: Error: [Callstack] 0x00007ff612c70ead ctestServer.exe!UClass::CreateDefaultObject() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3076]
[2019.06.11-08.47.09:090] 0]LogWindows: Error: [Callstack] 0x00007ff612e72eb5 ctestServer.exe!UObjectLoadAllCompiledInDefaultProperties() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:789]
[2019.06.11-08.47.09:091] 0]LogWindows: Error: [Callstack] 0x00007ff612e5e13c ctestServer.exe!ProcessNewlyLoadedUObjects() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:869]
[2019.06.11-08.47.09:092] 0]LogWindows: Error: [Callstack] 0x00007ff6123681dd ctestServer.exe!FEngineLoop::PreInit() [E:\UnrealEngine-release\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:2360]
[2019.06.11-08.47.09:093] 0]LogWindows: Error: [Callstack] 0x00007ff6123613f6 ctestServer.exe!GuardedMain() [E:\UnrealEngine-release\Engine\Source\Runtime\Launch\Private\Launch.cpp:129]
[2019.06.11-08.47.09:094] 0]LogWindows: Error: [Callstack] 0x00007ff61236166a ctestServer.exe!GuardedMainWrapper() [E:\UnrealEngine-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:145]
[2019.06.11-08.47.09:095] 0]LogWindows: Error: [Callstack] 0x00007ff61236d303 ctestServer.exe!WinMain() [E:\UnrealEngine-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:275]
[2019.06.11-08.47.09:096] 0]LogWindows: Error: [Callstack] 0x00007ff615f7f0ca ctestServer.exe!__scrt_common_main_seh() [d:\agent_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2019.06.11-08.47.09:097] 0]LogWindows: Error: [Callstack] 0x00007ffba0a77bd4 KERNEL32.DLL!UnknownFunction ]
[2019.06.11-08.47.09:098] 0]LogWindows: Error: [Callstack] 0x00007ffba184ce71 ntdll.dll!UnknownFunction ]
[2019.06.11-08.47.09:099] 0]LogWindows: Error:
[2019.06.11-08.47.09:111] 0]LogExit: Executing StaticShutdownAfterError
[2019.06.11-08.47.09:115] 0]LogWindows: FPlatformMisc::RequestExit(1)
[2019.06.11-08.47.09:121] 0]Log file closed, 06/11/19 11:47:09

First, you must test your server can be packaged for windows.

Your package is lacking some neccessary content, missing the editor stuff maybe.

Once you have managed to resolve the issues with the asset registry, and the crash still occures, try to disable the async thread and event loading in project settings / streaming.

Very similar crash have been reported 100 million times here in the forums and answerhub, use google and search for the errors, that way you can find more solutions.

Did You Managed to solve this issue cause im having same problem??

So did you managed to do this?)