Yes it’s occurs on a clean project with no additional content, i found a lot of logs but i only uploaded the last from 2 different project or would you like all the folder ?, maybe you can reproduce it with creating a join/host system blueprint with UMG, and lunch it with dedicated server, the crash happened on 3 different project with the same procedure, i create a lobby system everything work fine without dedicated server, but once i enable it, the crash happen, i hope you’ll find out what’s the matter
No this is not about my gameinstance, its about the UMG, i created a new project, add a new scene, add a umg with a button, add on blueprint CreateWidget and addToViewPort with the name of my umg, lunch the game on dedicated server whithout single process and the crash happen, before it crash on the console window heres the message
Can`t find the /script/umgEditor while loading
Hi, I have exactly the same problem.
I have just finalized my hud widget (display health), then in the level blueprint I use the “create widget” node to create my interface and display it with the “add to viewport” node. In the editor all works fine. But when I test it with a dedicated server, I have some error in the server log (can’t find the Script/UMGEditor …) and then the server just crash.
I have made a new test with the First Person Template. Same issues occurs. Addind a widget in the project, create it with the “create widget” node and the crash arrive on a dedicated server.
I just did on the top comment
i created a new project, add a new scene, add a umg with a button to my scene with CreateWidget and addToViewPort on blueprint, lunch the game on dedicated server whithout single process and the crash happen, before it crash on the console window heres the message Cant find the /script/umgEditor while loading
I was able to reproduce this issue on our end. I have written up a report ( UE-11311) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
I went ahead and double checked on this issue for you. I have found that this has been resolved internally and that it will be available in a future release of the engine. I hope this answers your question.
ok sounds good, hopefully we will see a preview build soon as this is really making it hard to test my dedicated server. Having to constantly build the entire game any time I want to test server function is a big pain in the butt.