When I get a crash, sometimes it doesn’t show which actor is the culprit or what line specifically was problematic. When I look at the Call Stack, it shows the Engine code instead of my code that crashed. Is there a specific setting to see which line crashed? I have added symbols.
For example, if you look at the attached image, I was expecting the crash reporter to say something about my actor code, but it just talks about CoreUObject. Any tips on debugging and troubleshooting? Thanks in advance.
Crash Reporter
My Code: Should crash in Line 21
Crash BreakPoint
Crash Call Stack