I went over the quick guide and other posts and I was unable to find any basic explanation for audio setup for VR (desktop, PSVR or mobile).
At this point I just want to add sounds to my game and I want to be able to detect them in 3D space (some need to be spatialized, some need to be stereo I guess - music, winds maybe, etc.).
How do I do that in UE 4.20 for mobile VR (Oculus Go / upcoming Oculus Santa Cruz) and desktop VR (Oculus Rift) ?
The new audio engine supports android, with attenuation/spatialization, reverb, etc.If you want to use plugins like resonance/steam audio and others, check their docs and if development is active. I would use the new unreal audio engine.
New audio engine is backwards compatible, and way better. Also lots more functionality. And it’s all pretty seamless in BP.