Crash CompileShader_Metal( | Bug Unreal 5.3.1

Assertion failed: TextureIndices [File:./Developer/Apple/MetalShaderFormat/Private/MetalDerivedData.cpp] [Line: 818]

CompileShader_Metal(FShaderCompilerInput const&, FShaderCompilerOutput&, FString const&) Address = 0x2d26bfd18 (filename not found) [in UnrealEditor-MetalShaderFormat.dylib]
FInternalShaderCompilerFunctions::CompileShaderInternal(IShaderFormat const*, FShaderCompileJob&, FString const&, FString&, FString&, int*) Address = 0x1056c7edc (filename not found) [in UnrealEditor-RenderCore.dylib]
CompileShader(TArray<IShaderFormat const*, TSizedDefaultAllocator<32>> const&, FShaderCompileJob&, FString const&, int*) Address = 0x1056c6f48 (filename not found) [in UnrealEditor-RenderCore.dylib]
FShaderCompileUtilities::ExecuteShaderCompileJob(FShaderCommonCompileJob&) Address = 0x11a744a6c (filename not found) [in UnrealEditor-Engine.dylib]
FShaderCompileThreadRunnable::CompileDirectlyThroughDll() Address = 0x11a744694 (filename not found) [in UnrealEditor-Engine.dylib]
FShaderCompileThreadRunnable::CompilingLoop() Address = 0x11a744d20 (filename not found) [in UnrealEditor-Engine.dylib]
FShaderCompileThreadRunnableBase::Run() Address = 0x11a740e40 (filename not found) [in UnrealEditor-Engine.dylib]
FRunnableThreadPThread::Run() Address = 0x107acce6c (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x107a2de70 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x19af3ffa8 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x19af3ada0 (filename not found) [in libsystem_pthread.dylib]

[2023.09.29-11.39.09:289][ 0]LogShaderCompilers: Display: ================================================
[2023.09.29-11.39.09:289][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.09.29-11.39.09:289][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2023.09.29-11.39.09:289][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2023.09.29-11.39.09:289][ 0]LogShaderCompilers: Display: RAM used: 240.00 B of 3.20 GiB budget. Usage: 0.00%
[2023.09.29-11.39.09:289][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.09.29-11.39.09:289][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
[2023.09.29-11.39.09:289][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
[2023.09.29-11.39.09:289][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2023.09.29-11.39.09:289][ 0]LogShaderCompilers: Display: ================================================
[2023.09.29-11.39.09:327][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2023.09.29-11.39.09:327][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2023.09.29-11.39.09:327][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2023.09.29-11.39.09:327][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2023.09.29-11.39.09:327][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2023.09.29-11.39.09:327][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2023.09.29-11.39.09:327][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2023.09.29-11.39.09:327][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2023.09.29-11.39.09:327][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2023.09.29-11.39.09:327][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2023.09.29-11.39.09:340][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.09.29-11.39.09:349][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.09.29-11.39.09:358][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.09.29-11.39.09:367][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.09.29-11.39.09:390][ 0]LogPakFile: Initializing PakPlatformFile
[2023.09.29-11.39.09:391][ 0]LogPakFile: Display: Mounted Pak file ‘/Users/manking/inetpub/UE5/UE_5.3/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
[2023.09.29-11.39.09:391][ 0]LogPakFile: Initializing PakPlatformFile
[2023.09.29-11.39.09:391][ 0]LogPakFile: Display: Mounted Pak file ‘/Users/manking/inetpub/UE5/UE_5.3/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
[2023.09.29-11.39.09:392][ 0]LogPakFile: Initializing PakPlatformFile
[2023.09.29-11.39.09:392][ 0]LogPakFile: Display: Mounted Pak file ‘/Users/manking/inetpub/UE5/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
[2023.09.29-11.39.09:393][ 0]LogPakFile: Initializing PakPlatformFile
[2023.09.29-11.39.09:393][ 0]LogPakFile: Display: Mounted Pak file ‘/Users/manking/inetpub/UE5/UE_5.3/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
[2023.09.29-11.39.09:393][ 0]LogPakFile: Initializing PakPlatformFile
[2023.09.29-11.39.09:393][ 0]LogPakFile: Display: Mounted Pak file ‘/Users/manking/inetpub/UE5/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
[2023.09.29-11.39.09:393][ 0]LogPakFile: Initializing PakPlatformFile
[2023.09.29-11.39.09:393][ 0]LogPakFile: Display: Mounted Pak file ‘/Users/manking/inetpub/UE5/UE_5.3/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
[2023.09.29-11.39.09:394][ 0]LogPakFile: Initializing PakPlatformFile
[2023.09.29-11.39.09:394][ 0]LogPakFile: Display: Mounted Pak file ‘/Users/manking/inetpub/UE5/UE_5.3/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
[2023.09.29-11.39.09:394][ 0]LogPakFile: Initializing PakPlatformFile
[2023.09.29-11.39.09:394][ 0]LogPakFile: Display: Mounted Pak file ‘/Users/manking/inetpub/UE5/UE_5.3/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
[2023.09.29-11.39.09:395][ 0]LogPakFile: Initializing PakPlatformFile
[2023.09.29-11.39.09:395][ 0]LogPakFile: Display: Mounted Pak file ‘/Users/manking/inetpub/UE5/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
[2023.09.29-11.39.09:395][ 0]LogPakFile: Initializing PakPlatformFile
[2023.09.29-11.39.09:395][ 0]LogPakFile: Display: Mounted Pak file ‘/Users/manking/inetpub/UE5/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
[2023.09.29-11.39.09:464][ 0]LogSlate: Took 0.000681 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
[2023.09.29-11.39.09:613][ 0]LogLoad: (Engine Initialization) Total time: 14.37 seconds
[2023.09.29-11.39.09:613][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2023.09.29-11.39.10:213][ 0]LogContentStreaming: Texture pool size now 2000 MB
[2023.09.29-11.39.10:437][ 0]r.ScreenPercentage = “100”
[2023.09.29-11.39.10:952][ 0]LogSlate: Took 0.000475 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2023.09.29-11.39.10:953][ 0]LogSlate: Took 0.000312 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2023.09.29-11.39.10:955][ 0]LogSlate: Took 0.000394 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
[2023.09.29-11.39.10:975][ 0]LogViewport: Scene viewport resized to 1448x526, mode Windowed.
[2023.09.29-11.39.11:031][ 0]LogSlate: Took 0.000358 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
[2023.09.29-11.39.11:510][ 0]LogShaderCompilers: Error: ShaderCompileWorker terminated unexpectedly! Falling back to directly compiling which will be very slow. Thread 0.
[2023.09.29-11.39.11:510][ 0]LogShaderCompilers: Error: SCW 1 Queued Jobs, Unknown number of processed jobs!
[2023.09.29-11.39.11:510][ 0]LogShaderCompilers: Error: Job 0 [Single] Failed: M_Landscape_MW2_ca7a0f0e45c8c8b1/Default/FLandscapeXYOffsetVertexFactory/TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight/0:/Engine/Private/BasePassPixelShader.usf|MainPS VF ‘FLandscapeXYOffsetVertexFactory’ Type ‘TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight’ ‘/Engine/Private/BasePassPixelShader.usf’ Entry ‘MainPS’ Permutation 0
[2023.09.29-11.39.12:239][ 1]LogPython: registering <class ‘ControlRigWorkflows.workflow_deformation_rig_preset.provider’>

[2023.09.29-11.39.12:249][ 1]Running Python start-up script ‘/Users/manking/inetpub/UE5/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py’: 0.035102 secs
[2023.09.29-11.39.12:256][ 1]LogFileCache: Retrieving MD5 hashes for directory ‘/Users/manking/inetpub/UE5/Education/MW2/Content/’ took 2.56s
[2023.09.29-11.39.12:348][ 1]LogMac: Error: appError called: Assertion failed: TextureIndices [File:./Developer/Apple/MetalShaderFormat/Private/MetalDerivedData.cpp] [Line: 818]

[2023.09.29-11.39.12:376][ 1]LogMac: === Critical error: ===
SIGSEGV: invalid attempt to access memory at address 0x3

[2023.09.29-11.39.12:376][ 1]LogMac: 0xbf7e7d18 UnrealEditor-MetalShaderFormat.dylib!CompileShader_Metal(FShaderCompilerInput const&, FShaderCompilerOutput&, FString const&) [UnknownFile])
0x0440bedc UnrealEditor-RenderCore.dylib!FInternalShaderCompilerFunctions::CompileShaderInternal(IShaderFormat const*, FShaderCompileJob&, FString const&, FString&, FString&, int*) [UnknownFile])
0x0440af48 UnrealEditor-RenderCore.dylib!CompileShader(TArray<IShaderFormat const*, TSizedDefaultAllocator<32>> const&, FShaderCompileJob&, FString const&, int*) [UnknownFile])
0x19488a6c UnrealEditor-Engine.dylib!FShaderCompileUtilities::ExecuteShaderCompileJob(FShaderCommonCompileJob&) [UnknownFile])
0x19488694 UnrealEditor-Engine.dylib!FShaderCompileThreadRunnable::CompileDirectlyThroughDll() [UnknownFile])
0x19488d20 UnrealEditor-Engine.dylib!FShaderCompileThreadRunnable::CompilingLoop() [UnknownFile])
0x19484e40 UnrealEditor-Engine.dylib!FShaderCompileThreadRunnableBase::Run() [UnknownFile])
0x06810e6c UnrealEditor-Core.dylib!FRunnableThreadPThread::Run() [UnknownFile])
0x06771e70 UnrealEditor-Core.dylib!FRunnableThreadPThread::_ThreadProc(void*) [UnknownFile])
0x9af3ffa8 libsystem_pthread.dylib!_pthread_start() [UnknownFile])
0x9af3ada0 libsystem_pthread.dylib!thread_start() [UnknownFile])