Any thoughts?
MachineId:8CEC1CCC46725A68E26FE1834FF7EB8F
EpicAccountId:874585bcbcc542c69c821751a441e6c8
Assertion failed: CurrentWorld [File:C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Public\EngineUtils.h] [Line: 178]
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:421]
UE4Editor_NetTutC_6414!FActorIteratorState::FActorIteratorState() [c:\program files (x86)\epic games\4.13\engine\source\runtime\engine\public\engineutils.h:180]
UE4Editor_NetTutC_6414!ANetTutCCharacter::ServerInitBombs() [c:\users\mahoeste\documents
ettut
ettutc\source
ettutc
ettutccharacter.cpp:171]
UE4Editor_NetTutC_6414!ANetTutCCharacter::ServerInitAttributes_Implementation() [c:\users\mahoeste\documents
ettut
ettutc\source
ettutc
ettutccharacter.cpp:158]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4280]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1305]
UE4Editor_Engine!AActor::ProcessEvent() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\actor.cpp:646]
UE4Editor_NetTutC_6414!ANetTutCCharacter::ANetTutCCharacter() [c:\users\mahoeste\documents
ettut
ettutc\source
ettutc
ettutccharacter.cpp:46]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2524]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:745]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:830]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1017]
UE4Editor_Core!TBaseMulticastDelegate<void>::Broadcast() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:921]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:461]
UE4Editor_Projects!FModuleDescriptor::LoadModulesForPhase() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\projects\private\moduledescriptor.cpp:398]
UE4Editor_Projects!FProjectManager::LoadModulesForProject() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\projects\private\projectmanager.cpp:53]
UE4Editor!FEngineLoop::LoadStartupModules() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2218]
UE4Editor!FEngineLoop::PreInit() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1653]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:117]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll