Crash build Visualize Sparse Volume Texture VS

Hi,

I’m experiencing the following issue while doing a build for Windows of my project in UE 5.4.:

Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 952]
Rendering thread exception:
Assertion failed: Shader.IsValid() [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\GlobalShader.h] [Line: 211]
Failed to find shader type FVisualizeSparseVolumeTextureVS in Platform PCD3D_SM6

The error happens after the build is done, when I run the executable. Does anyone has suffered this same error? How could I fix it?

Thanks in advance.

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hi @IvanSanchoDev
The Shader model 6 is corrupted.

use shader model 5 in project settings

Thank you for your answer, but when I wrote my post, it didn’t work and the error was the same, but with SM5.

Well, I noticed that my mate placed a Sparse Volume Texture Viewer in the scene. Removing this object fixed the problem.

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