Hi,
I’m experiencing the following issue while doing a build for Windows of my project in UE 5.4.:
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 952]
Rendering thread exception:
Assertion failed: Shader.IsValid() [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\GlobalShader.h] [Line: 211]
Failed to find shader type FVisualizeSparseVolumeTextureVS in Platform PCD3D_SM6
The error happens after the build is done, when I run the executable. Does anyone has suffered this same error? How could I fix it?
Thanks in advance.