Crash: bRequiredBonesUpToDate in EvaluateAnimation - Crash if game thread changes it during evaulate task

Hello Ben,

From looking at past issues related to this, I came across this one that may be able to help you:

Otherwise, is there a reason you’re calling SetMasterPoseComponent on Tick? It’s similar to attachment where it should only need to be done once and shouldn’t need to be done that many times for sure.