I have an blueprint that basically mimic everything an explosion should do. Particles, force push, damage, light, and sound. My problem is that these explosion are triggered dynamically by another blueprint, which are triggered by another blueprint that can be placed in the level.
The crux of it is that many of these explosions can be going off at the same time. I’m attaching an event to the audio so that the blueprint will wait till the explosion sound effect is finished, then destroy itself. That causes a crash. 100% of the time.
I’m attaching the blueprint actor as well as the particle effect. You can replicate by spawning a bunch of them.link text