The Unreal Editor crashed when I was porting C# code to C++. I’m trying to convert my previous Unity project into a Unreal project. I copied and pasted some C# code and changed the syntax as needed. Every once in a while I would recompile to see what I had left. When I fixed all of the issues I compiled and the editor crashed. Every time I try to open my project the editor crashed but if I try to open the Battery Collector project (tutorial I found on Unreal’s site) the editor opens.
Edit: I have tried deleting DerivedDataCache
The Crash Reporter says it’s in this directory: