Crash at 35% when launching on Mac, shader compilation

Hello,

One project will not open on Mac, UE crashes when compiling shaders (I think). This is the crash report log:

Fatal error: [File:/Users/build/Build/++UE4+Release-4.19+Compile/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 4238] Failed to compile global shader TSlateElementPSFonttruetrueA . Enable 'r.ShaderDevelopmentMode' in ConsoleVariables.ini for retries.

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x105aaa9fb (filename not found) [in UE4Editor-Core.dylib]
FMacErrorOutputDevice::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10bb90b95 (filename not found) [in UE4Editor-ApplicationCore.dylib]
FOutputDevice::LogfImpl(wchar_t const*, ...) Address = 0x105d5a700 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x105cd369b (filename not found) [in UE4Editor-Core.dylib]
ProcessCompiledJob(FShaderCompileJob*, FShaderPipelineType const*, TArray<EShaderPlatform, FDefaultAllocator>&, TArray<FShaderPipelineType const*, FDefaultAllocator>&) Address = 0x108411584 (filename not found) [in UE4Editor-Engine.dylib]
ProcessCompiledGlobalShaders(TArray<FShaderCommonCompileJob*, FDefaultAllocator> const&) Address = 0x1083f4e72 (filename not found) [in UE4Editor-Engine.dylib]
FShaderCompilingManager::ProcessCompiledShaderMaps(TMap<int, FShaderMapFinalizeResults, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<int, FShaderMapFinalizeResults, false> >&, float) Address = 0x1083f2cca (filename not found) [in UE4Editor-Engine.dylib]
FShaderCompilingManager::FinishCompilation(wchar_t const*, TArray<int, FDefaultAllocator> const&) Address = 0x1083fa7b6 (filename not found) [in UE4Editor-Engine.dylib]
VerifyGlobalShaders(EShaderPlatform, bool) Address = 0x10840b985 (filename not found) [in UE4Editor-Engine.dylib]
CompileGlobalShaderMap(EShaderPlatform, bool) Address = 0x10840e6f1 (filename not found) [in UE4Editor-Engine.dylib]
FEngineLoop::PreInit(wchar_t const*) Address = 0x10599664d (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x1059aa891 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x1059b8530 (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x105c581b7 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff4b5191f8 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff7157b661 (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff7157b50d (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff7157abf9 (filename not found) [in libsystem_pthread.dylib]

This is on High Sierra and UE 4.19.2
I can open another project just fine.

Does this point to an easily identifiable cause?
Else, what would be the next steps to narrow it down?

Thanks

Getting the exact same issue on one of my projects. Any solutions yet?

not yet, no.

when I have time I may try and see if I can identify a material that is related to a shader that can not be compiled, but other than that I am still stuck.

Did you find the solution?