Crash at 35% when launching on Mac, shader compilation

Hello,

One project will not open on Mac, UE crashes when compiling shaders (I think). This is the crash report log:

Fatal error: [File:/Users/build/Build/++UE4+Release-4.19+Compile/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 4238] Failed to compile global shader TSlateElementPSFonttruetrueA . Enable 'r.ShaderDevelopmentMode' in ConsoleVariables.ini for retries.

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x105aaa9fb (filename not found) [in UE4Editor-Core.dylib]
FMacErrorOutputDevice::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10bb90b95 (filename not found) [in UE4Editor-ApplicationCore.dylib]
FOutputDevice::LogfImpl(wchar_t const*, ...) Address = 0x105d5a700 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x105cd369b (filename not found) [in UE4Editor-Core.dylib]
ProcessCompiledJob(FShaderCompileJob*, FShaderPipelineType const*, TArray<EShaderPlatform, FDefaultAllocator>&, TArray<FShaderPipelineType const*, FDefaultAllocator>&) Address = 0x108411584 (filename not found) [in UE4Editor-Engine.dylib]
ProcessCompiledGlobalShaders(TArray<FShaderCommonCompileJob*, FDefaultAllocator> const&) Address = 0x1083f4e72 (filename not found) [in UE4Editor-Engine.dylib]
FShaderCompilingManager::ProcessCompiledShaderMaps(TMap<int, FShaderMapFinalizeResults, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<int, FShaderMapFinalizeResults, false> >&, float) Address = 0x1083f2cca (filename not found) [in UE4Editor-Engine.dylib]
FShaderCompilingManager::FinishCompilation(wchar_t const*, TArray<int, FDefaultAllocator> const&) Address = 0x1083fa7b6 (filename not found) [in UE4Editor-Engine.dylib]
VerifyGlobalShaders(EShaderPlatform, bool) Address = 0x10840b985 (filename not found) [in UE4Editor-Engine.dylib]
CompileGlobalShaderMap(EShaderPlatform, bool) Address = 0x10840e6f1 (filename not found) [in UE4Editor-Engine.dylib]
FEngineLoop::PreInit(wchar_t const*) Address = 0x10599664d (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x1059aa891 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x1059b8530 (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x105c581b7 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff4b5191f8 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff7157b661 (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff7157b50d (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff7157abf9 (filename not found) [in libsystem_pthread.dylib]

This is on High Sierra and UE 4.19.2
I can open another project just fine.

Does this point to an easily identifiable cause?
Else, what would be the next steps to narrow it down?

Thanks

not yet, no.

when I have time I may try and see if I can identify a material that is related to a shader that can not be compiled, but other than that I am still stuck.

Getting the exact same issue on one of my projects. Any solutions yet?

Did you find the solution?