#Crash Log
Posted separately cause comments are forced to be short
[2014.05.22-22.11.34:947][568]LogWindows:Error:
appError called: Assertion failed: PNewPose.isValid() [File:E:\VictoryUE4\UnrealEngine-4.1\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 1503]
[2014.05.22-22.11.35:249][568]LogWindows: === Critical error: ===
[2014.05.22-22.11.35:249][568]LogWindows: Assertion failed: PNewPose.isValid() [File:E:\VictoryUE4\UnrealEngine-4.1\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 1503]
Stack:
FWindowsPlatformStackWalk::StackWalkAndDump() 0xe1904356 + 0 bytes [File=e:\victoryue4\unrealengine-4.1\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in E:\VictoryUE4\UnrealEngine-4.1\Engine\Binaries\Win64\UE4Editor-Core.dll]
FDebug::AssertFailed() 0xe17a2785 + 0 bytes [File=e:\victoryue4\unrealengine-4.1\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in E:\VictoryUE4\UnrealEngine-4.1\Engine\Binaries\Win64\UE4Editor-Core.dll]
FBodyInstance::SetBodyTransform() 0xe00ef0ce + 0 bytes [File=e:\victoryue4\unrealengine-4.1\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:1505] [in E:\VictoryUE4\UnrealEngine-4.1\Engine\Binaries\Win64\UE4Editor-Engine.dll]
USkeletalMeshComponent::UpdateKinematicBonesToPhysics() 0xe01494bf + 0 bytes [File=e:\victoryue4\unrealengine-4.1\engine\source\runtime\engine\private\physicsengine\physanim.cpp:338] [in E:\VictoryUE4\UnrealEngine-4.1\Engine\Binaries\Win64\UE4Editor-Engine.dll]
USkeletalMeshComponent::RefreshBoneTransforms() 0xdfa6e3ae + 0 bytes
see original post
abbreviated due to character limit on comments