[Crash] Assertion Failed: PNewPose.IsValid() ___Never Happened in Beta

#More Information!

I have more information!

In my In-Game Editor I can position characters anywhere I want, prior to game time.

#Most Recent Crash

In the most recent crash, one of my characters was stuck inside of a static mesh actor, because I placed that character there by accident.

After game time started, the character was stuck, trying to move, for a few seconds, unable to move, but trying and animating,

and then this crash

#Again This Never Happened in Beta

This never used to happen just cause a character could not move!

I’ve noticed how the animation / movement code has changed since public release, I**"ve had to redesign my nav-mesh free pathing system** to adjust for the way characters react to not being able to move.

#The Crash Below