Hello,
I am doing a digital twin project in Unreal 5.4 and i am sending updated data from an actor (that receives and handles all the communication) to a clock widget, using event dispatchers (passing a text parameter with the time data).
I can print the data to console correctly from the clock widget event graph when the event dispatcher is triggered but when i try to actually set it to the clock widget, unreal imediatly crashes with this error - Assertion failed: IsInGameThread() || IsInSlateThread().
Screenshot of clock widget event graph : https://postimg.cc/87P6FLKC
I am very new to unreal, can someone provide a solution?