Way to reproduce : Happening when in editor we navigate with the camera in editor + right mouse bouton (very often, and very fast if we do a “long use” of camera navigation).
Engine suddently crash with this assert.
Engine : UE4.26 Epic Launcher
Assertion failed: FVector::Distance(Initializer.ViewRotationMatrix.GetScaleVector(), FVector::OneVector) < (1.e-4f) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/SceneView.cpp] [Line: 479]
UE4Editor_Core!AssertFailedImplV() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:102]
UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:458]
UE4Editor_Engine!FViewMatrices::Init() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\SceneView.cpp:479]
UE4Editor_Engine!FViewMatrices::FViewMatrices() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\SceneView.cpp:607]
UE4Editor_Engine!FSceneView::FSceneView() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\SceneView.cpp:657]
UE4Editor_UnrealEd!FEditorViewportClient::CalcSceneView() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorViewportClient.cpp:1153]
UE4Editor_UnrealEd!FLevelEditorViewportClient::CalcSceneView() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\LevelEditorViewport.cpp:1938]
UE4Editor_UnrealEd!FEditorViewportClient::Draw() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorViewportClient.cpp:3872]
UE4Editor_Engine!FViewport::Draw() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\UnrealClient.cpp:1559]
[22:29]
UE4Editor_UnrealEd!UEditorEngine::UpdateSingleViewportClient() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2154]
UE4Editor_UnrealEd!UEditorEngine::Tick() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1849]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:426]
UE4Editor!FEngineLoop::Tick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4834]
UE4Editor!GuardedMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
UE4Editor!GuardedMainWrapper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!WinMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UE4Editor!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32