Project file is broken, I believe I was compiling at the time it crashed.
I cannot open the unreal project file it crashes with the same error.
Access violation - code c0000005 (first/second chance not available)
UE4Editor_Engine!AActor::SetActorRotation() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\actor.cpp:3300]
UE4Editor_TestProject_2537!UTestComp::UTestComp() [c:\users\nick\documents\unreal projects\testproject\source\testproject\testcomp.cpp:16]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2728]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:795]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:869]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance::ExecuteIfSafe() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1027]
UE4Editor_Core!TBaseMulticastDelegate::Broadcast() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:487]
UE4Editor_Projects!FModuleDescriptor::LoadModulesForPhase() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\projects\private\moduledescriptor.cpp:476]
UE4Editor_Projects!FProjectManager::LoadModulesForProject() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\projects\private\projectmanager.cpp:69]
UE4Editor!FEngineLoop::LoadStartupModules() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2577]
UE4Editor!FEngineLoop::PreInit() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1992]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:127]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll