Hi,
After updating from 4.7 Preview to 4.7 today I got a weird blueprint compile error saying: LogBlueprint:Error: [compiler] Error This blueprint (self) is not a TRASHCLASS_LS_SpaceObject_310, therefore ’ Target ’ must have a connection.
The node causing the error was supposed to be the call to a parent event from a child blueprint. Removing the call to the parent event made the error disappear.
Unfortunately I decided to restart the editor hoping that the problem might solve itself.
Now the editor crashes during the startup giving the same error message.
Does somebody know what is happening here?
Edit:
MachineId:D4525F604E1459EEE6BD6D84DB97C0F3
Access violation - code c0000005 (first/second chance not available)
UE4Editor_Engine!FBodyInstance::SetBodyTransform() + 852 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:2297]
UE4Editor_Engine!UPrimitiveComponent::SendPhysicsTransform() + 36 bytes [d:\buildfarm\buildmachine_++depot+ue4-link textreleases+4.7\engine\source\runtime\engine\private\primitivecomponent.cpp:467]
UE4Editor_Engine!UPrimitiveComponent::OnUpdateTransform() + 45 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\primitivecomponent.cpp:462]
UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() + 549 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\scenecomponent.cpp:115]
UE4Editor_Engine!USceneComponent::UpdateChildTransforms() + 164 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\scenecomponent.cpp:1237]
UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() + 565 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\scenecomponent.cpp:115]
UE4Editor_Engine!USceneComponent::AttachTo() + 3257 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\scenecomponent.cpp:1059]
UE4Editor_Engine!FSceneComponentInstanceData::ApplyToComponent() + 234 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\scenecomponent.cpp:1188]
UE4Editor_Engine!FStaticMeshComponentInstanceData::ApplyToComponent() + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\staticmeshcomponent.cpp:39]
UE4Editor_Engine!FComponentInstanceDataCache::ApplyToActor() + 511 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\componentinstancedatacache.cpp:174]
UE4Editor_Engine!AActor::ExecuteConstruction() + 548 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actorconstruction.cpp:533]
UE4Editor_Engine!AActor::RerunConstructionScripts() + 3610 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actorconstruction.cpp:422]
UE4Editor_Engine!ULevel::IncrementalUpdateComponents() + 521 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\level.cpp:745]
UE4Editor_Engine!UWorld::UpdateWorldComponents() + 820 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\world.cpp:1215]
UE4Editor_UnrealEd!FUnrealEdMisc::CB_MapChange() + 173 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedmisc.cpp:930]
UE4Editor_UnrealEd!TBaseRawMethodDelegateInstance<0,FUnrealEdMisc,void cdecl(unsigned int)>::ExecuteIfSafe() + 14 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:582]
UE4Editor_UnrealEd!TBaseMulticastDelegate::Broadcast() + 165 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:1030]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() + 7326 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:2340]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() + 349 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:5680]
UE4Editor_UnrealEd!UEditorEngine::Exec() + 797 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:5180]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() + 273 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedsrv.cpp:742]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() + 789 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:1910]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() + 216 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:3070]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() + 2263 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedmisc.cpp:299]
UE4Editor_UnrealEd!EditorInit() + 3254 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealed.cpp:86]
UE4Editor!GuardedMain() + 926 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
DMP file at: