Crash after project update from 4.22 to 4.25

link textHi,
I’ve been struggling to transition my mobile AR project from 4.22 to 4.25. I get the same error whether I migrate assets into a fresh mobile AR project or change the editor version on a copy of the original project. I’ve included the log. In the situation where i’ve migrated the content folder to a fresh project, the editor doesn’t crash until I open any blueprint or map file. When I change version numbers on a copy of the original project, it will crash during the course of loading up the editor (probably because it loads directly into a map). This project never crashed like this on 4.22. In my tests, I was able to migrate to 4.23 with no problems but transitioning to 4.24 or 4.25 produces the same crash. The crash error doesn’t say much other than something about an Array problem but this never had an issue in previous versions.

This has been a completely blueprint based project. I’ve also used an Ultimate Mobile Kit plugin but I’ve stripped it out before transitioning Unreal versions. Any help with this would be greatly appreciated. I’ve been stuck on this for a long time. Thanks for your help!

The crash log says:

Hi,
I've been struggling to transition my mobile AR project from 4.22 to 4.25. I get the same error whether I migrate assets into a fresh mobile AR project or change the editor version on a copy of the original project. I've included the log. In the situation where i've migrated the content folder to a fresh project, the editor doesn't crash until I open any blueprint or map file. When I change version numbers on a copy of the original project, it will crash during the course of loading up the editor (probably because it loads directly into a map). This project never crashed like this on 4.22. In my tests,  I was able to migrate to 4.23 with no problems but transitioning to 4.24 or 4.25 produces the same crash. The crash error doesn't say much other than something about an Array problem but this never had an issue in previous versions.

This has been a completely blueprint based project. I've also used an Ultimate Mobile Kit plugin but I've stripped it out before transitioning Unreal versions. Any help with this would be greatly appreciated. I've been stuck on this for  a long time. Thanks for your help!

The crash log says:
`LoginId:adf0f73a4a318c0d2243b9925e4a0dd7
EpicAccountId:ee24fe26ade64ae4b1e0cfdf4521ca35

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds: 0 from an array of size 0

UE4Editor_Core
UE4Editor_Core
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Engine
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Engine
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_Kismet
UE4Editor_Kismet
UE4Editor_Kismet
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Kismet
UE4Editor_Kismet
UE4Editor_Kismet
UE4Editor_Kismet
UE4Editor_AssetTools
UE4Editor_UnrealEd
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
user32
user32
UE4Editor_ApplicationCore
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll`

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