Do you have the output from this packaged project? If so, could you please provide those in a follow up comment so I can pass this along to the developers to review?
Errors are not necessarily common, but they’re common enough if there is an issue with the project or any assets involved with it. Sometimes it’s as simple as your file name being too short, too long, or has special characters and other times it’s a more in-depth issue.
I previously looked over your and the errors were not familiar enough for me to point out exactly what the issue is. Therefore, I have submitted a request for our developers to review your packaging error for additional assistance.
I will contact you once I hear back from them. Looking forward to assisting you further, let me know if you have any further questions.
I think it may be engine side as I migrated ALL my project files + exported and imported the project settings into a new fresh uproject. It now works fine and I’ve packaged and shared the game.
Issue still occurs in the other uproject though, meaning I’ve only found a workaround, luckily.
Which means in your DefaultEngine.ini file, in the [TextureStreaming] section, there is no setting for MemoryMargin=… Sounds like something we have begun to require, but it wasn’t before, although usually we would add a default in BaseEngine.ini (which you aren’t supposed to need to edit).
Anyway, check your DefaultEngine in the new and old projects, and look for that setting. Copying it over may just fix the old project.
We have not heard from you in almost a week. For tracking purposes, we must close this thread at this time. If you still have any questions regarding the crash you’re receiving after packaging your project, please read over what Josh Adams originally posted and reply back for additional help.