Crash after packaging

[link text][1]

EDIT: Turning off texture streaming didn’t work.

Please help! Doesn’t occur on fresh projects. Only my main project.
I have tried it many times.

Crash report data:
Unknown exception - code 00000001 (first/second not available)

Assertion failed: GConfig->GetInt( TEXT(‘TextureStreaming’), TEXT(‘MemoryMargin’), MemoryMargin, GEngineIni ) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Privat

KERNELBASE + 109229 bytes
UE4Game!FOutputDeviceWindowsError::Serialize() + 268 bytes
UE4Game!FOutputDevice::Logf__VA() + 248 bytes
UE4Game!FDebug::AssertFailed() + 1257 bytes
UE4Game!FStreamingManagerTexture::FStreamingManagerTexture() + 570 bytes
UE4Game!FStreamingManagerCollection::AddOrRemoveTextureStreamingManagerIfNeeded() + 196 bytes
UE4Game!FStreamingManagerCollection::FStreamingManagerCollection() + 174 bytes
UE4Game!IStreamingManager::Get() + 37 bytes
UE4Game!FEngineLoop::PreInit() + 6413 bytes
UE4Game!GuardedMain() + 234 bytes
UE4Game!GuardedMainWrapper() + 26 bytes
UE4Game!WinMain() + 249 bytes
UE4Game!__tmainCRTStartup() + 329 bytes

39379-ue4game.log (3.76 KB)

Hey Sulli,

Do you have the output from this packaged project? If so, could you please provide those in a follow up comment so I can pass this along to the developers to review?

Thank you!

Hi, yes. I thought my “ue4game.log” was attached but perhaps that’s not what you’re looking for?

Edit: zip wasn’t allowed. I see no other files other than the ue4game.log and the .dmp files from the packaged project. Thanks.[link text][1]

39442-ue4game.log (3.57 KB)

Just reinstalled the engine via the launcher (delete + install). Still doesn’t work.

[link text][1]

39445-ue4game.log (3.72 KB)

Unfortunately my output log exceeds 5mb. Here is a link.

[Link][1]

https://dl.dropboxusercontent.com/u/49149597/outputlog.log

Just wondering if this is common? I literally cannot package my project and share it at the moment.

Hey Sulli,

Errors are not necessarily common, but they’re common enough if there is an issue with the project or any assets involved with it. Sometimes it’s as simple as your file name being too short, too long, or has special characters and other times it’s a more in-depth issue.

I previously looked over your and the errors were not familiar enough for me to point out exactly what the issue is. Therefore, I have submitted a request for our developers to review your packaging error for additional assistance.

I will contact you once I hear back from them. Looking forward to assisting you further, let me know if you have any further questions.

Thanks!

Hi.

I think it may be engine side as I migrated ALL my project files + exported and imported the project settings into a new fresh uproject. It now works fine and I’ve packaged and shared the game.

Issue still occurs in the other uproject though, meaning I’ve only found a workaround, luckily.

Thanks

The error tells you what’s missing:

GConfig->GetInt( TEXT(‘TextureStreaming’), TEXT(‘MemoryMargin’), MemoryMargin, GEngineIni )

Which means in your DefaultEngine.ini file, in the [TextureStreaming] section, there is no setting for MemoryMargin=… Sounds like something we have begun to require, but it wasn’t before, although usually we would add a default in BaseEngine.ini (which you aren’t supposed to need to edit).

Anyway, check your DefaultEngine in the new and old projects, and look for that setting. Copying it over may just fix the old project.

Josh

Hey Sulli,

We have not heard from you in almost a week. For tracking purposes, we must close this thread at this time. If you still have any questions regarding the crash you’re receiving after packaging your project, please read over what Josh Adams originally posted and reply back for additional help.

Cheers!