After packaging my game and launching WindowsNoEditor/Engine/Binaries/Win64/UE4Game.exe it immediately crashes.
So i created a new, blank project, packaged it - and it also crashes! Here is log from Engine/Saved/Logs, from new, empty project:
Log file open, 12/18/14 13:39:16
LogInit:Display: Running engine for game: UE4Game
LogInit: Version: 4.6.1-2386410+++depot+UE4-Releases+4.6
LogInit: API Version: 2369412
LogInit: Compiled (64-bit): Dec 11 2014 21:33:04
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.6
LogInit: Command line:
LogInit: Base directory: C:/Users/Slavq/Desktop/tessssssssst/WindowsNoEditor/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogWindows:Error: Windows GetLastError: Operacja ukończona pomyślnie. (0)
LogWindows: === Critical error: ===
Assertion failed: GConfig->GetInt(TEXT("TextureStreaming"), TEXT("MinTextureResidentMipCount"), MinTextureResidentMipCount, GEngineIni) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\Engine\Private\SystemSettings.cpp] [Line: 346]
KERNELBASE.dll!UnknownFunction (0x000007fefce2940d) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x000000013f475575) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x000000013f308548) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x000000013f2e5c95) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x0000000140da7bb1) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x000000013f1d6b6c) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x000000013f1cfa7b) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x000000013f1cfb8a) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x000000013f1dd8b9) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x0000000141a34595) + 0 bytes [UnknownFile:0]
kernel32.dll!UnknownFunction (0x0000000076c759ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076dac541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076dac541) + 0 bytes [UnknownFile:0]
LogExit: Executing StaticShutdownAfterError
LogWindows: FPlatformMisc::RequestExit(1)
Log file closed, 12/18/14 13:39:16
It’s blueprint only project. I don’t know what is causing this. Previously my Avast false detected some EvoGen in RCX9E0.tmp and RCXDF86.tmp during packaging, but i’ve recovered these files and disabled Avast. Maybe i should reinstall UE? Or Visual Studio?
Update: I’ve changed to Shipping build, but it gives an error Failed to open descriptor file '…/…/…/UE4Game-Win32-Shipping/UE4Game-Win32-Shipping.uproject’
When i launch .exe file from WindowsNoEditor folder, it works (with some problems, e.g. player strange rotation), but in docs i’ve read that we should play packaged games from “[PackageDirectory]\WindowsNoEditor[ProjectName]\Binaries\Win32” - is that correct?
UPDATE 2: Here is my DXdiag and log files from: [ProjectFolder]/Saved/Logs and [DevelopmentPackagedProject]/WindowsNoEditor/Engine/Saved/Logs . There is no “Saved” folder in Shipping packaged version of project, so no log from there:
LogFromPackaged
LogFromProject
DXDiag
I’ve created new project with FPP template. Didn’t changed anything. Packaged with Development mode, then with Shipping mode. In Development Packaged folder, launching WindowsNoEditor/Engine/Binaries/Win64/UE4Game.exe crashes with no error message in crash reporter. In Shipping Packaged folder, launching WindowsNoEditor/Engine/Binaries/Win32/UE4Game-Win32-Shipping.exe causes an error: Failed to open descriptor file '…/…/…/UE4Game-Win32-Shipping/UE4Game-Win32-Shipping.uproject’
However, in both cases, when launching .exe straight from the WindowsNoEditor folder, it runs fine.
PS. I’ve changed .log files extension to .txt because i could not upload .log files here.