Crash after launching an exe with Metahuman model in unreal 5.1.1

Crash after launching an exe with Metahuman model in unreal 5.1.1.
crash log is below.

LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Assertion failed: CastResult [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\Field.h] [Line: 962]
LogWindows: Error: CastFieldChecked failed with 0x00000238c72c6c00
LogWindows: Error:
LogWindows: Error:
LogWindows: Error: [Callstack] 0x00007ff6836ddf86 THS_MetaHumanLive.exe!FRigUnit_GetTransform::RigVMExecute() []
LogWindows: Error: [Callstack] 0x00007ff68cb213c8 THS_MetaHumanLive.exe!URigVM::Initialize() []
LogWindows: Error: [Callstack] 0x00007ff6834672af THS_MetaHumanLive.exe!UControlRig::ExecuteUnits() []
LogWindows: Error: [Callstack] 0x00007ff683465968 THS_MetaHumanLive.exe!UControlRig::Execute() []
LogWindows: Error: [Callstack] 0x00007ff683464c8b THS_MetaHumanLive.exe!UControlRig::Execute() []
LogWindows: Error: [Callstack] 0x00007ff683459e2a THS_MetaHumanLive.exe!FAnimNode_ControlRigBase::CacheBones_AnyThread() []
LogWindows: Error: [Callstack] 0x00007ff683459bdf THS_MetaHumanLive.exe!FAnimNode_ControlRig::CacheBones_AnyThread() []
LogWindows: Error: [Callstack] 0x00007ff68b10e4fe THS_MetaHumanLive.exe!FPoseLinkBase::CacheBones() []
LogWindows: Error: [Callstack] 0x00007ff68a4f1c76 THS_MetaHumanLive.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
LogWindows: Error: [Callstack] 0x00007ff68b10e4fe THS_MetaHumanLive.exe!FPoseLinkBase::CacheBones() []
LogWindows: Error: [Callstack] 0x00007ff68a4f1c76 THS_MetaHumanLive.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
LogWindows: Error: [Callstack] 0x00007ff68b10e4fe THS_MetaHumanLive.exe!FPoseLinkBase::CacheBones() []
LogWindows: Error: [Callstack] 0x00007ff68a4f1c76 THS_MetaHumanLive.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
LogWindows: Error: [Callstack] 0x00007ff68b10e4fe THS_MetaHumanLive.exe!FPoseLinkBase::CacheBones() []
LogWindows: Error: [Callstack] 0x00007ff68a4f1c76 THS_MetaHumanLive.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
LogWindows: Error: [Callstack] 0x00007ff68b10e4fe THS_MetaHumanLive.exe!FPoseLinkBase::CacheBones() []
LogWindows: Error: [Callstack] 0x00007ff68a4f1c76 THS_MetaHumanLive.exe!FAnimNode_PoseDriver::CacheBones_AnyThread() []
LogWindows: Error: [Callstack] 0x00007ff68b10e4fe THS_MetaHumanLive.exe!FPoseLinkBase::CacheBones() []

All the metahuman modles has this problem in unreal 5.1. It doesn’t happen in unreal 5.0 or 4.27.
The whole log is below.
THS_MetaHumanLive.log (123.8 KB)